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Last username: cu

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Followers35 followers
Following3 following
VS63492 pts - Titan[?] - 19th
Battle8675 pts - Expert[?] - 150th
Challenges2652 pts - 503 challenges won - 25th
Time trial150cc: 450 pts - 56 records - 6th
Time trial200cc: 208 pts - 29 records - 40th
Forum messages11 messages - KoopaKoopa[?]
3 created circuits - 0 cups
10 challenges created
1 shared character
40 comments on circuits
0 topics followed

About

Description :

Poland
Registered since 11/02/2021
Last connection: 19/11/2024
Validator of challenges
Advent Calendar 2023[?] : Winter Prodigy
Advent Calendar 2022[?] : Snowy Flake

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Last messages on the forum:

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Messages 11 - Koopa Koopa
vs63492 pts ★ Titan
battle8675 pts ★ Expert
Poland
Walnut68 wrote:
Typing this at around 1:40am and when I'm in this sleepy state I have random and foggy thoughts about various things, and I was wondering about the fact that MKPC calculates times at the millisecond but isn't any time unit lower than 1/240th of a second always irrelevant in this context since the game's FPS can't be set above 240 anyways?

@Wargor


sorry, you are not getting an answer from wargor!




part im explaining:
https://github.com/tmalahie/mkpc/blob/b89bb80ffe85c751b193fa688ddeb154481ed3d1/scripts/mk.js#L17161

oversimplifying as hell, not accurate

the game adds a value to your timer 15 times per second.

its almost always 67ms (1 frame at 15fps), unless you cross the finish line checkpoint.
when you do, the game compares your current and previous position and looks up how early or late you crossed the finish line checkpoint between the positions and adds a fraction of a frame to make it more accurate.

example below:
https://i.postimg.cc/Gh44zJck/image.png

this is why top boo lake times on 150cc almost always are a multple of 0.067s because most of the time the player crosses the finish line at the exact same angle (in this case it's adding a whole frame for the finish line, it doesn't have to be tho)
thumbsup3
genius2
Messages 11 - Koopa Koopa
vs63492 pts ★ Titan
battle8675 pts ★ Expert
Poland
soon to be added:

• Replace regex with splitting the cheat command to make argument handling easier
• Used a switch to make a it easier to add new commands (case "tp":)
• Added support for custom error messages, for example: return "Error!"; (return false; still works and will default to "Unspecified error.")

Refactored the cheat codes:
/give - adds item to stash if arme is taken, this can be overridden with a 1: /give item 1
/tp - now has some advanced syntax for teleporting:
cur - current player parameter (x / y / rot)
n+ or n- - add or decrease the current parameter by n
Examples: /tp cur 200 90 or /tp cur 50+
/lap - minor changes:
c has been renamed to cur
n option added - disables teleporting to checkpoint, e.g /lap 1 2 n
/pos - theta renamed to rot
/xs, /md and /xl have been merged into 1 command: /size:
/setsize - the player size can be set with a number (i.e float) (/size 2) or use a preset (/size xl)
/balloon - added a 10 reserve balloon cap.

• Generally added some more descriptive error messages.

https://github.com/tmalahie/mkpc/pull/58
















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Messages 11 - Koopa Koopa
vs63492 pts ★ Titan
battle8675 pts ★ Expert
Poland
SuperCop1 wrote:
I've seen your program... At first, even if I read the README.md, I've a little things it seems bad... Why you haven't file named appsettings.json and your settings are into a py file ?
But Ok, you precise that on your README file.

the settings are named config.json and config_converter.py is a program to convert configs from the earlier versions into the new format, i specified that in the readme. if youve mever used any older version of this tool, there is no reason for you to use this.

to change settings, you are supposed to open config.json in a text editor like notepad and change the values to your liking.

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Best scores in time trial:

Rank Class Circuit Character Time
1st 150cc Bowser's Castle
mario
1:17:761
1st 200cc Vanilla Lake 2
mario
0:16:537
2nd 150cc Mario Circuit 1
mario
0:28:963

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