Ranaktheking's profile
R
General stats
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5664 pts - Novice[?] - 38012th
5000 pts - Novice[?] - 12089th
150cc: 8 pts - 2 records - 3034th
200cc: 8 pts - 2 records - 767th
7 created circuits - 1 cup
0 shared characters
2 comments on circuits
0 topics followed
About
India
Registered since 2026-08-07
Last connection: 2026-09-14
Latest messages on the forum:
On 2026-08-21 at 17:12:13 in Space for Anything... again
https://mkpc.malahieude.net/map.php?i=107369
This track is 600 laps long, and yet it has a 5 star average rating out of 2 reviews!
This track is 600 laps long, and yet it has a 5 star average rating out of 2 reviews!
Don't worry I gave the track a accurate review!
On 2026-08-13 at 15:59:21 in Space for Anything... again
On 2026-08-11 at 16:12:26 in Space for Anything... again
oh yeah also i got this idea while playing super mario 64
i feel like someone who has better writing skills than me could probably do something with it
so here's the idea
pretty much, its a cursed mechanism triggered by video games where pretty much the victim (or victims if its multiplayer) playing the game slowly gets sucked INTO the game AS that character (mario 64 will be the game of reference since that was when i got the idea for it while playing it)
it starts off at stage 1: feeling slight pain equivalent to what dealt damage to the character being played.
then, we get to stage 2: feeling the FULL pain of the character, but also getting slight body changes (e.g. growing a 'stache for Mario)
next, stage 3: this is the part where the ABILITIES start to kick in (e.g. feeling more athletic and fast than usual)
next, stage 4: the victim's voice starts sounding JUST like the character they play as (no changes if the character is silent)
finally... final stage: the victim's original body is GONE, and i mean GONE. there's just gonna be a controller there. the fourth wall does NOT exist anymore. the victim is just the character, BUT they do keep their memories and sentience from before they were sucked in. luckily, nobody can control you with a controller (except for menus) and pause menus can sorta act like a time stop ability for you!...but there's no way to get out.
i feel like someone who has better writing skills than me could probably do something with it

so here's the idea
pretty much, its a cursed mechanism triggered by video games where pretty much the victim (or victims if its multiplayer) playing the game slowly gets sucked INTO the game AS that character (mario 64 will be the game of reference since that was when i got the idea for it while playing it)
it starts off at stage 1: feeling slight pain equivalent to what dealt damage to the character being played.
then, we get to stage 2: feeling the FULL pain of the character, but also getting slight body changes (e.g. growing a 'stache for Mario)
next, stage 3: this is the part where the ABILITIES start to kick in (e.g. feeling more athletic and fast than usual)
next, stage 4: the victim's voice starts sounding JUST like the character they play as (no changes if the character is silent)
finally... final stage: the victim's original body is GONE, and i mean GONE. there's just gonna be a controller there. the fourth wall does NOT exist anymore. the victim is just the character, BUT they do keep their memories and sentience from before they were sucked in. luckily, nobody can control you with a controller (except for menus) and pause menus can sorta act like a time stop ability for you!...but there's no way to get out.
That is cursed, and i mean CURSED.
But it would be kinda cool if it was reversible.
See all their messages
Best created circuits:
Bowser Stufffffff ![]() ![]() ![]() ![]() ![]() 1![]() | Jumping Bowser ![]() ![]() ![]() ![]() ![]() 0![]() | Curvy Mario Circuit Cup 1 ![]() ![]() ![]() ![]() ![]() 0![]() | Curvy Mario Circuit 4 ![]() ![]() ![]() ![]() ![]() 0![]() | Curvy Mario Circuit 3 ![]() ![]() ![]() ![]() ![]() 0![]() |
See all their circuits
Best created challenges:
Bowser Stufffffff: Finish in the 1st position in VS mode, in 150cc, with 100 participants
In difficult mode, no teams
Difficult Bowser Stufffffff: Hit all item boxes in VS mode, in 150cc, with 1 participant
Medium Jumping Bowser: Complete the track in VS mode, in 150cc, without touching item boxes, with 1 participant
Difficult See all their challenges
Last circuit comments:
This track had some good and bad qualities, let me describe them. This track is a generic oval track with generic but good item box placements. Each lap is a good length but there are 600 LAPS!?, Why???; I docked 1 star just because of that. The track shape is not that diverse or unique. There are no obstacles which this track really needs. This track has some potential so please improve based on my feedback.
In Nascar (600 laps) on 2026-08-21 at 16:50:47My Rating
Fun: 2/5
Diversity: 0/5
Length: 0/5
Item boxes: 4/5
Design: 2/5
Obstacles: N.A
Average: 2/5
Fun: 2/5
Diversity: 0/5
Length: 0/5
Item boxes: 4/5
Design: 2/5
Obstacles: N.A
Average: 2/5
In Nascar (600 laps) on 2026-08-21 at 16:33:49See all their comments
Best time trial records:
| Rank | Class | Circuit | Character | Time |
| 291st | 200cc | Mario Circuit 2 |
|
0:42:971 |
| 758th | 200cc | Mario Circuit 1 |
|
0:29:478 |
| 882nd | 150cc | Choco Island 1 |
|
0:45:933 |


