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List of comments from LexiLatte (437)
The route is:
- First use the cannon
- Jump onto the LIGHT brown path (the dark brown path has some checkpoint issues)
- Follow the river all the way across (don't use the cannon again)
- Complete the lap
I'll admit that zx didn't really do well in the communication department (and the visuals are quite. Yeah you can see for yourself) but aside from a minor checkpoint issue it's not terrible, 3/5
In
Koopa River
on 2026-01-16 at 12:42:52
Holy shit Dee Ess Mayonnaise Circle remake, this is awesome 4.5/5 -> 5/5
In
Mario Circuit
on 2026-01-09 at 10:39:05
The fact that you named yourself after this multicup 😭
Idk why I rated this 5/5 was I high- *2023 flashbacks*
But it's okay, everyone starts somewhere, and to be fair it's never particularly a great place, 3/5
In
Super Yoshi Kart
on 2026-01-06 at 15:21:19
Damn this is a fun track, some decor can feel a bit spammy at times but that's probably just my bad driving xD
5/5
In
Lakitu Temple
on 2025-12-28 at 13:26:05
Not a huge fan of the angular turns usually but HOLY SHIT is this track good, I guess the only thing I don't like is how you respawn after falling in a hole, but otherwise a solid 5/5 from me
In
Baby Circuit (MODERN)
on 2025-12-26 at 06:23:13
Cykad Eklandar?
In
unfinished / scrapped sky garden remake
on 2025-12-14 at 07:45:21
Lol my tracks were much the same, my best advice is to not try to get tracks done quickly and make tracks for yourself rather than for others
In
unfinished / scrapped sky garden remake
on 2025-12-13 at 12:36:37
unfinished / scrapped sky g
Pr good but the art direction is uhhh
4/5
In
unfinished / scrapped sky garden remake
on 2025-12-13 at 11:19:33
I'm starting to see some flaws with the track like the opacity of the spore clouds but imo it's still 5/5 (also Gamerguy I'm like 90% sure it's supposed to be simple in theming)
In
The Fungle
on 2025-12-13 at 06:23:08
This was actually quite fun to play! I love the more stylised aesthetic, though I can understand that the simplicity wouldn't be everyone's favourite thing. Overall 5/5 from me, some decor are a little out of place for my liking but it's great imo
In
Shroom Swamp
on 2025-12-06 at 07:52:22
I remember talking about this with you a few days ago in DMs, and holy shit did you deliver for a simplistic track. The gimmick is awesome and the theming is very unique, 5/5
Also correct me if I'm wrong but isn't this one of the only tracks for the TBC that actually uses mushrooms as its primary theming?
In
The Fungle
on 2025-11-30 at 06:56:04
Oop Zelda thing
Also this reminds me of my first track idea
The Gambas look quite bad imo but the track is great so 5/5
In
Minish Village
on 2025-11-28 at 03:23:11
Ooooo Touhou 1 and 2 mention! Great but the turns are quite angular, 4/5
In
Hakurei Shrine
on 2025-11-21 at 14:45:30
I love the track and I feel that the basic theming is intentional, however the design and texturing is quite kitsch and there are a lot of sharp turns but I generally like it overall, 4/5 from me
In
Luigi Circuit (MODERN)
on 2025-11-16 at 18:55:08
Honestly if I had anything negative to say about this it'd be very much subjective and a minor nitpick, so 5/5 from me, and a high one at that (this has a great chance at winning the TBC btw, especially with how ambitious the theming is)
In
Shadyshroom Highlands
on 2025-11-15 at 13:51:47
Hold up why is the music GAS GAS GAS from Initial D
In
Mushrum room 5
on 2025-11-08 at 08:44:37
The respawns are honestly terrible but the layout is alright (please indicate a linear path though) 3/5
Also this'd be far better suited for two laps or even just the one
In
Mushrum room 5
on 2025-11-07 at 19:36:04
- Never use obligatory holes, if you have something to enter that's below the track use a teleporter because it doesn't completely mess with the race
- Your visual communication could certainly be better, a lot of the time you're using the same graphics to show different things and vice versa
- The art direction is uh. Certainly existent (I don't care that it's bad honestly but if you're doing this properly you need to add good textures)
- The track width should remain fairly consistent, ideally it should be the same all the way through except if it's meant to be that way with minor width changes
- Make sure something's going on with areas that are very long, adding obstacles or boosts really helps spice up the gameplay (though make sure your boosts are visible on the track art)
- As it stands now I'm giving this 2/5, right now it's bad but you can make very easy improvements so I won't be too harsh
In
Mushroom Space
on 2025-11-07 at 09:17:43
Yeah that's much better, the layout still isn't the best but 3/5 -> 4/5
In
The Mushroom Trolls
on 2025-11-04 at 16:36:16
Agreed, even for someone with tetrachromacy the road was barely visible, so 3/5 from me too, not to mention that the layout isn't the greatest
In
The Mushroom Trolls
on 2025-11-04 at 12:00:35
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List of comments from LexiLatte (437)
- First use the cannon
- Jump onto the LIGHT brown path (the dark brown path has some checkpoint issues)
- Follow the river all the way across (don't use the cannon again)
- Complete the lap
I'll admit that zx didn't really do well in the communication department (and the visuals are quite. Yeah you can see for yourself) but aside from a minor checkpoint issue it's not terrible, 3/5
Idk why I rated this 5/5 was I high- *2023 flashbacks*
But it's okay, everyone starts somewhere, and to be fair it's never particularly a great place, 3/5
5/5
Pr good but the art direction is uhhh
4/5
Also correct me if I'm wrong but isn't this one of the only tracks for the TBC that actually uses mushrooms as its primary theming?
Also this reminds me of my first track idea
The Gambas look quite bad imo but the track is great so 5/5
Also this'd be far better suited for two laps or even just the one
- Your visual communication could certainly be better, a lot of the time you're using the same graphics to show different things and vice versa
- The art direction is uh. Certainly existent (I don't care that it's bad honestly but if you're doing this properly you need to add good textures)
- The track width should remain fairly consistent, ideally it should be the same all the way through except if it's meant to be that way with minor width changes
- Make sure something's going on with areas that are very long, adding obstacles or boosts really helps spice up the gameplay (though make sure your boosts are visible on the track art)
- As it stands now I'm giving this 2/5, right now it's bad but you can make very easy improvements so I won't be too harsh
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