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Comments list of BFDI_Ahmad17 (283)
Thank you Henry. :)
In
GCN Luigi Circuit
on 2021-08-01 at 21:19:37
Well now it's 1:09.889 first try.
In
GP Mario Highway
on 2021-08-01 at 18:00:44
The record is now 1:11.331 first try.
In
GP Mario Highway
on 2021-08-01 at 15:57:37
Great track Fways. I like the textures and the pendulums. These small details makes Luigi's Clock quite unique. The gears is pretty good although the last gear is not that great, it's so inconsistent sadly and the layout is just not very unique at all but the clocks is pretty good, the gameplay is amazing. The shortcut is kinda lame with just a trick ramp but it's a clock track so it's fine plus it's not an annoying shortcut so it's all good so yeah, overall a fantastic track Fways. Great job. 5/5 :)
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Mario Kart 5 (O) - Luigi Clock
on 2021-08-01 at 06:12:32
No CardboardGamer. He is right, the music takes time to start but I can't do anything since I used the music and Patrik, thank you for the feedback and the yes the pokeys is very nice, these are made by Izucrario.
In
MK4(O) Route Arc-En-Ciel
on 2021-07-31 at 20:18:37
Oh okay, thanks. :)
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Luigi speedway
on 2021-07-29 at 02:54:42
Nice, I got record back with a sub 35 seconds. I will admit, this was a hard WR because of the track itself.
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hoppingicon's Mario Kart Bundle Deluxe
on 2021-07-29 at 00:31:15
Oh yeah that's horrible but still, I think my points still stands about this circuit.
In
Luigi speedway
on 2021-07-28 at 04:55:07
First of all it's not hate comments bro. It's called constructive criticism. The ones in 2020 is bad comments, yes but the ones that was commented in 2021 is good ones and second of all, you can't just expect to just get all positive comments. There's always gonna be someone that dislikes a circuit. Not everybody is gonna like the same thing.
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Luigi speedway
on 2021-07-28 at 02:40:21
Great track. The layout is good. I like the lighting decors, it just adds a lot more live to the track. The gameplay is great. I like the interacting roads between lanes and the traffic is not too chaotic unlike some other tracks where there's too much buses. Also I like the arrow that points where to go at one split path because if it didn't had that arrow, it would be confusing where to go and it's pretty just pick a path and hope it's the right path. Overall a very good highway track Patrik Laine. 5/5 for this track. Great job on making this track and good luck on your future tracks. :)
In
Autoroute Toad
on 2021-07-26 at 18:12:04
5/5 This is an amazing track. It has a nice layout, the decors is great and the gameplay is very good. I love the exploration in this track and it's how a city track should be. I like that you can fall in the metro station to go to the other side of the city. While I think it could have been more detailed, that's just asking too much. Also I like that there is arrows to guide you to the finish line. It's good so the track is not confusing at all. I have some problems tho although it's not a big issue.
1. The track is 1 lap which in my opinion, is too short. 2 or 3 laps is enough.
2. I'm not a fan of the train decor. The decor doesn't align well with the buses so it's easy for a train to be on the tracks but you get hit while on the road and I recommend you use hoppingicon's train instead.
3. There is a checkpoint problem in the U-Turn before the multiple train path section. Overall a very good and explorative track. Great job Patrik Laine, it's really an amazing track. Probably one of if not the best city track I've played in MKPC.
In
Cité Champi
on 2021-07-26 at 17:43:19
Great track Kirio. It is reminiscent of MK1(O) Dragon Bay but better. Everything here is really good. The beginning is great, I like the different paths even tho 1 of them is dominant. The track is long which I'm a fan of long tracks by the way so overall, really amazing track and it's one of my favorite track of MK1(P). Outstanding job Kirio. 5/5 for this track. :)
In
Mario Kart 1 (P) - B.D.D.
on 2021-07-25 at 16:07:10
I give 3/5. I like the boosts in this track but please rename the track to Mario Circuit 3 with speed boosts cuz this is not Luigi Speedway. Oh and checkpoint 1 should not be in these pipes you put. It should be at the starting line.
In
Luigi speedway
on 2021-07-25 at 14:48:50
I'm obligated to give this 1/5. The whole track speaks for itself. Too confusing and it's a meme track. At least add some pipes or something so you know where to go, otherwise this is 1/5.
In
Luigi is mad meme
on 2021-07-25 at 14:40:07
This is probably the last track that I take an image from Google that I will do. Instead I will focus on making my own tracks instead and remaking from 0. About this track, I have made it like 3 to 4 months ago but didn't continue because I felt that I wanted to continue on my new tracks plus I didn't think this was good so just today I continue this because I was too lazy to do my remakes and I had almost 0 ideas to improve them so yeah, just needed to make and upload a track for today.
In
SMK Pro Edition Ghost Valley 3
on 2021-07-22 at 04:37:03
I have consider giving this a 1/5 but I gave it a 2/5 for various reasons. The layout is pretty good but that's really the only good thing I would say other than the use of colors so let's begin.
1. The road is very thin for some sections and the widths is so inconsistent for the whole track, making this track more annoying to play.
2. The theme is a bit random. What do I mean by this? All the themes of the track got mixed up here with each having different sections. Now this is supposed to be about the peaks theme but here it looks more like a mashup of different themes. Really a small problem, that's all.
3. The decors are placed randomly like some trees, enemies and sponsor were placed randomly so that ruins the gameplay quite a bit.
4. The collisions especially the walls is quite bad, you can get stuck easily in some sections and in the grey path, there is a trick ramp that shoots you OOB and that get's you stuck out of the track and can't do anything to get back in since you are soft locked so yeah. These are my major flaws with this track. My recommendations is to keep the width as consistent as you can and not change it so drastically and also stick to 1 theme unless if it's a mashup type of theme. Oh yeah and make the collisions better too so 2/5 for this one. Sorry. :( The reason it was not 1/5 was cuz it's not too bad but really it needs a lot of major improvements to even get a 5/5.
In
Pixel Peaks
on 2021-07-20 at 22:26:11
Very nice track Fways. Good layout, great textures and amazing decor. I like the varieties in this track but there is some problems.
1. The road is too thin sadly so bumps is very easy and sometimes have an annoying gameplay.
2. In Peach's small castle, there is a weird wall that you can get stuck easily and sometimes the cannon doesn't work.
3. This is a minor one but Peach's castle is just too small and I think making it a little bigger and have a better layout can make this section very interesting to be honest. But anyways that's just my opinion. 4/5 for this track. Great job Fways. :)
In
Mario Kart 4 (O) - Peach Road
on 2021-07-19 at 16:23:29
Great remake. I like the blue lava but it has some problems.
1. The road is a bit thin which is annoying to be honest.
2. The thwomps is a bit annoying for how they are placed but everything else is fine. This track could have more layout changes and maybe just remove that set of ramps at the end because it is quite annoying with how they are functioned but I digress. 4/5 for this remake. Good job Mudky. :)
In
SNES - Bowser Castle 3
on 2021-07-18 at 19:59:35
Ah this version of Rainbow Road. Again, another skill based track but contrary to Dragon's Cavern, this track executes it perfectly. The layout, the width, the boost panels and ramps, the obstacles, the gameplay and everything else. While it can have more theme to just Rainbow Road, it's honestly amazing and a huge upgrade to both MK1(O) and MK2(O) Rainbow Roads. My only issue is that the track can be longer but everything else is amazing 10/5 for this track. Outstanding job Fways. :) Continue to make great tracks like these.
In
Mario Kart 3 (O) - Rainbow Road
on 2021-07-18 at 19:17:08
Ah a track that involves mainly skill. To be honest I am a fan of these tracks but this one is not one of them. Let's start with the positives. The theme is really good. It is reminiscent to Dragon's Driftway which I like that track by the way so nothing new but still a nice theme. The design is great, the layout is good but the execution is not very good. The road is just too thin in my opinion, bumping is just too easy in this track and you can just get bugged out of bounds and cannot even go back and speaking of bugs, yes this track is quite buggy. If you get bumped off before the 2nd cannon or you hit it and missed, your race is over because you can't go back. That is very dumb to be honest. 4/5 for this track. Good theme, layout and decor but really meh execution with the thin road and that bug. Oh and it's also quite inconsistent as well especially in TTs since you always want to save time.
In
Mario Kart 3 (O) - Dragon's Cavern
on 2021-07-18 at 18:56:59
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Comments list of BFDI_Ahmad17 (283)
1. The track is 1 lap which in my opinion, is too short. 2 or 3 laps is enough.
2. I'm not a fan of the train decor. The decor doesn't align well with the buses so it's easy for a train to be on the tracks but you get hit while on the road and I recommend you use hoppingicon's train instead.
3. There is a checkpoint problem in the U-Turn before the multiple train path section. Overall a very good and explorative track. Great job Patrik Laine, it's really an amazing track. Probably one of if not the best city track I've played in MKPC.
1. The road is very thin for some sections and the widths is so inconsistent for the whole track, making this track more annoying to play.
2. The theme is a bit random. What do I mean by this? All the themes of the track got mixed up here with each having different sections. Now this is supposed to be about the peaks theme but here it looks more like a mashup of different themes. Really a small problem, that's all.
3. The decors are placed randomly like some trees, enemies and sponsor were placed randomly so that ruins the gameplay quite a bit.
4. The collisions especially the walls is quite bad, you can get stuck easily in some sections and in the grey path, there is a trick ramp that shoots you OOB and that get's you stuck out of the track and can't do anything to get back in since you are soft locked so yeah. These are my major flaws with this track. My recommendations is to keep the width as consistent as you can and not change it so drastically and also stick to 1 theme unless if it's a mashup type of theme. Oh yeah and make the collisions better too so 2/5 for this one. Sorry. :( The reason it was not 1/5 was cuz it's not too bad but really it needs a lot of major improvements to even get a 5/5.
1. The road is too thin sadly so bumps is very easy and sometimes have an annoying gameplay.
2. In Peach's small castle, there is a weird wall that you can get stuck easily and sometimes the cannon doesn't work.
3. This is a minor one but Peach's castle is just too small and I think making it a little bigger and have a better layout can make this section very interesting to be honest. But anyways that's just my opinion. 4/5 for this track. Great job Fways. :)
1. The road is a bit thin which is annoying to be honest.
2. The thwomps is a bit annoying for how they are placed but everything else is fine. This track could have more layout changes and maybe just remove that set of ramps at the end because it is quite annoying with how they are functioned but I digress. 4/5 for this remake. Good job Mudky. :)
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