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pvz gw 4 ideas
On 2022-11-12 at 12:11:41
what kind of game is this
Wargor forgot Luigi Circuit! / Wargor a oublié Circuit Luigi!
On 2022-10-10 at 01:17:13
If the picture is dark, it will look like a rainy day
public collaboration ciircuit project
On 2022-11-11 at 11:44:49
made a change
Ask Me Literally Anything - MKPixel
On 2022-11-11 at 12:20:33
aawagga?
doesn't make sense
thats the point
stop it
2
On 2022-11-11 at 11:49:44
aawagga?
doesn't make sense
3
What's the best(and worst) Mario Kart retro recreations in your opinion
On 2022-11-11 at 10:14:24
For best:
5. GBA Mario Circuit - Mario Kart 8
Warning! Lots of GBA recreations in Mario Kart 8 in here. I always enjoyed GBA Mario Circuit 8 Version, and it's my favorite Mario Circuit track. It has so many shroom cuts(unlike most other tracks in Mario Kart 8 ), the anti gravity section was really creative and adds a lot to an otherwise bland track, and overall an enjoyable racing experience
4. GBA Shy Guy Beach - Mario Kart Wii
They really buffed the GBA tracks. Now some of the ramps are pink,
there's tons of shortcuts everywhere, the bombs actually hit and hurt you, and Mario Kart Wii's 12 player thing made the trach more chaotic in an otherwise bland track
3. GBA Cheeseland - Mario Kart 8
Ok that's way too much GBA tracks(I'll promise the best retro track is not a GBA track). In this one, the cheese makes tons of shortcuts, now done with gliders, and the chain chomp was really creative. The holes in the track instead of being a nuisance are actually enjoyable, and it's a fun remake
2. GBA Ribbon Road - Mario Kart 8
Fine I'll stop with the GBA tracks after this one. In this remake, although the music became a surf song(which felt morally wrong), this track is the best Mario Kart 8 Track in the DLC, simply because of the amount of love Nintendo poured on this track.
1. GCN Sherbet Land - Mario Kart 8
See, the last one isn't a GBA one, it's a GC one. Sherbet Land had a massive upgrade as 33% of the track is new, and the other 66% is less slippery and there are some hilly shortcuts, and the freezies aren't a-holes anymore
Now the worst
5. GCN Mushroom Bridge - DS
Now it's another typical Toad's Turnpike track. Who sucked the life out of this track? The DS limitations ruined all the Double Dash tracks
4. Wii Koopa Cape - 3DS
Honestly, Mario Kart 7 scrapped the charming parts of most Wii tracks(e.g. the Mushroom Cave, the escalators), and they were still decently enjoyable. But Koopa Cape was the most ruined. Why the funk would you place a glider for the water section? It would've been better in the beginning! And then what happened to the pipe section? That entire section was ruined! This track became really mediocre after the life got sucked out of it
3. Wii Wario's Goldmine - Mario Kart 8
This one is debatable as either the minecarts being nice a good thing or a bad thing. I believe it's a bad thing. The entire difficulty and charm of Wario's track vanished, and why was that random section placed where the halfpipe should've been? That's messed up. And now all the AI's are smart to take the shortcut route through the mines, bruh.
2. GCN Waluigi Stadium - Wii
Honestly, they got rid of the difficulty, Nintendo's listening to the casual players too much. The half-pipes were dumb as heck, and the jumps being trickable was stupid.
1. N64 Royal Raceway - Mario Kart 8
Now we have the biggest downgrade. Bye bye peach's castle. No more track exploration the N64 way, and here we have the worst remake.
What are your thoughts on this list?
What ?
Let me mention, it's only my opinion, but you did Royal Raceway super dirty...
The track is pretty fun to play, it's not as annoyingly long as before, it has received a MASSIVE VISUAL UPGRADE (it feels cute, pinkish and spring-like now, so the "royal aspect was upgraded".
Also, letting the players enter the castle path would have sucked for the MK8 remake. The purpose was having an Easter Egg in MK64, related to SM64, just like Petey Piranha from Sunshine, who next got in MKDD...
Also, I don't see what's the problem with Koopa Cape, being the absolute same, or with Wario's Gold Line, which is just more fun now ? It was so hard to not scrap the turn, then the slope, because the slope was super steep. It was just unfun and not a great thing. I agree, it deletes some challenge to have the harmless minecarts, but idk, I don't feel like it's that bad of a thing, I didn't came here to try hard, but to have fun. For Waluigi Stadium they didn't took a dumb decision, you can miss the half pipe and then take the pipe in your face, aside from that it's very similar, and honestly, it's a great thing that Nintendo listens to casual players we don't need a pro Mario Kart where you have to be super skilled in the Flower Cup.
A C C E S S I B I L I T Y. Even if you were pro, would it mean everyone wants to enjoy to play at the level you enjoy to play ? No.
For Mushroom Bridge I 100% agree though.
However, let's not bash Nintendo for things they did well. they already did too much bad things, if we start to complain about what's good, we will never be happy about what they do, while they're still a pretty good company somehow.
When improving something, it is also important to raise the disadvantages
i think these are not bad
I was thinking of porting tracks from a game nobody's ever ported a track from before into Mario Kart
On 2022-11-11 at 10:12:25
In 2012, an educational racing game for the Leapster Explorer, "Spongebob Squarepants: The Clam Prix" was released. Even though the game's purpose is to teach young children how to spell words, the tracks featured in the game look like they'd be great to be ported into Mario Kart! I watched some gameplay of it (it isn't in the highest quality) and thought that all of the letter bubbles would be replaced with item boxes, but all of the other features in the tracks, including the shortcuts (which in the original game were unlocked by spelling the words, however in these ports I thought they'd be regularly accessible no matter what), and the original models for each game. However, I've searched the internet and found no ROMs of it yet, however I was wondering if someone has the ROM and is able to extract it from the cartridge to port tracks from it into Mario Kart. I just thought this would be a funny idea, and I kinda wanna port tracks from the game here on to MKPC, since the track creator is honestly really great.
I'm looking forward to it
Please do its best
Help
On 2022-11-11 at 10:10:14
Thx I’m back on my main account
Good for you!
I was gone
On 2022-11-11 at 10:09:30
So to sum it up, I broke bones in my right arm and had to do a operation. Yes, the track named "fierytoad" by "e" was me on a guest account on my iPad. (I didn't have my password on my iPad).
welcome back
3
Célébrez les réalisations de quelqu’un ici / Celebrate someone's achievements here
On 2022-11-11 at 10:08:19
I HAVE NOW GOT 200 FRIENDS ON ROBLOX!!!!!
Please don't revive old topics
On 2022-11-02 at 09:51:19
How about posting it on inve's topic?
1
Ask me anything - Noob07
On 2022-11-08 at 10:03:30
why are you a noob?
こんにちは
もし話すことがあっても日本語はやめてください
英語または、フランス語で話しましょう
On 2022-11-06 at 06:39:12
do you like hey ho
On 2022-11-06 at 03:56:47
why are you a noob?
Artwork
New Complete Mode Course Contest
On 2022-10-22 at 13:32:47
On 2022-10-22 at 13:29:15
I want to change the course I submit
On 2022-10-15 at 12:46:33
perfectly normal mkpc
On 2022-11-02 at 09:49:54
happened to me too
Could it be a bug?
Ask me anything - Flabebseth1
On 2022-11-06 at 05:40:30
What do you like in the Mario Kart series?