Mario Kart PC Forum - Advanced search
Results 81-100 out of 240+
Image width issue
On 2024-08-13 at 00:06:01
How is it possible for users to make their custom characters any different heights and widths, while my own custom character spreadsheet has to be a multitude of 24? Why does this happen?
expand if if you like
English or Spanish?
On 2024-08-06 at 14:05:10
Vanish ✅
RedHotsonic now be like
God Squad Kart
On 2024-08-07 at 13:58:34
ok
i will help just don't disturb me while im coding
On 2024-08-07 at 01:38:03
since it's so called God squad then make a Heaven theme track in the 1st place
Rank Every MKPC Character
On 2024-08-07 at 01:57:16
this is my opinion
dont judge pls nor facepalm
dont judge pls nor facepalm
You choose an ability, first person choose a side effect
On 2024-06-16 at 15:49:59
Able to go into any game I want.
once your in the game you cant go back
1
On 2024-05-16 at 03:02:54
Power: When you're drawing, you can put the picture you want in your head onto the thing you're drawing on
It will look like AI "art".
it looks also badly drawn
3
7
Who can make the hardest track
On 2024-08-04 at 14:21:45
What Will Be The 64th Mario Kart Game If We Already Have Mario Kart 64??????????
On 2024-07-24 at 02:07:11
NEW SUPER MARIO KART 64!!
mario kart 69
On 2024-07-22 at 23:20:52
mario kart 65 will be in 2278
Does anyone else do this?
On 2024-07-16 at 14:25:55
10:03:42
yo anyone online
10:05:29
yeah me
I don't have a group chat
mkpc yes
discord yes
On 2024-07-16 at 14:24:41
has anyone else tried to speedrun a game intended for young children? (pocoyo racing for example)
yes and i speedrun a peppa pig and i was hell
Ask a totally normal guy anything.
On 2024-07-28 at 03:16:35
can you make my scratch project into an app for android devices?
coded into java
coded into java
import {
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
very confusing but did you put it on google play store?
mostly not i don't want robotop to get me banned also it will get deleted super FAST
On 2024-07-27 at 15:53:02
can you make my scratch project into an app for android devices?
coded into java
coded into java
import {
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
The Daily Mario Kart PC Object Show
On 2024-02-28 at 23:57:05
name: Diana the aroia dog (or diana)
appearance:an everyday doggo
gender:female
personality: suspicious and kind (treat her kindly or else she will go rage)
powers:can read and fly and this charging dash attack
the dog:
appearance:an everyday doggo
gender:female
personality: suspicious and kind (treat her kindly or else she will go rage)
powers:can read and fly and this charging dash attack
the dog:
2
2
1
Annoucement
On 2024-07-27 at 17:02:42
WE KNOW
+ useless topic
+ useless topic
1
Im new to MKPC!
On 2024-07-26 at 01:35:00
enjoy your stay and don't rage in a grand prix
1
MKPC wikipedia
On 2024-07-06 at 21:14:49
theres a mkpc dictionary
7
Goodbye..
On 2024-07-18 at 14:13:16
does anyone has a feeling that he will make a alt ?
+ im gen z
+ im gen z
3
1
Happy Birthday Wargor!!!!🎂 🎂
On 2024-07-18 at 14:06:01
happy bitrhday to you
cheers for the creator too
hope you have a nice birthday
and some cake too
cheers for the creator too
hope you have a nice birthday
and some cake too
3