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Mario Kart Wii 2nd End Credits Concern
On 2025-02-25 at 17:53:05
The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.
You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.
You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.
But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen. Maybe just like Super Mario 64, the Wario Apparation happened?
On 2025-02-25 at 16:15:01
It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
On 2025-01-10 at 02:03:59
In the Mario Kart 8 Deluxe Booster Course Pass, Daisy Circuit was added for Wave 6, but what about Toad's Factory? It wasn't even added since 16 years ago! For the Mario Kart 8 Deluxe Booster Course Pass credits Toad seems to have a fake smile. This is probably why Toad was seen a lot at the start of 2024, mostly March. Because Mario Vs Donkey Kong and Princess Peach: Showtime were there. He must've gone there to feel better.
By the way, I think these are the generations for Super Mario:
1st Generation: 1981 - 2007
2nd Generation: 2007 - 2025
3rd Generation: 2025 - 2037
I hope Toad has a good start to the year of 2025.
And how about combining the tracks into Toad's Daisy Garden?
By the way, I think these are the generations for Super Mario:
1st Generation: 1981 - 2007
2nd Generation: 2007 - 2025
3rd Generation: 2025 - 2037
I hope Toad has a good start to the year of 2025.
And how about combining the tracks into Toad's Daisy Garden?
On 2025-01-10 at 01:40:21
This is serious talk. There was something strange I saw when I finished the game and saw the 2nd end credits. It's about the videos on the corners. I noticed that sometimes it was going slow, and the FPS was low. This might be bad 2008 video compression, but it's too easy to notice. It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.
And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.
There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.
That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it.
Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.
And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.
There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.
That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it.

Best Tracks In Each Mario Kart Game
On 2025-05-23 at 03:34:13
Super Mario Kart - Mario Circuit 2
It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!
Mario Kart 64 - Mario Raceway
The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.
Mario Kart: Super Circuit - Ribbon Road
The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.
Mario Kart: Double Dash!! - Mushroom City
This is pure chaos for Double Dashing.
Mario Kart DS - Shroom Ridge
The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!
Mario Kart Wii - Toad's Factory
For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome! It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.
Mario Kart 7 - Daisy Hills
The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.
Mario Kart 8 - Mario Circuit
I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.
It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!
Mario Kart 64 - Mario Raceway
The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.
Mario Kart: Super Circuit - Ribbon Road
The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.
Mario Kart: Double Dash!! - Mushroom City
This is pure chaos for Double Dashing.
Mario Kart DS - Shroom Ridge
The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!
Mario Kart Wii - Toad's Factory
For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome! It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.
Mario Kart 7 - Daisy Hills
The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.
Mario Kart 8 - Mario Circuit
I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.
Worst Tracks In Each Mario Kart Game
On 2025-05-23 at 19:20:31
Super Mario Kart - Choco Island 1
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
sgb? Have you already played the game
Yes, that was a long time ago. Mario Kart 7 is hard to get these days
On 2025-05-23 at 03:02:11
Super Mario Kart - Choco Island 1
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
if Double Dash had a sequel, who could the new characters be?
On 2025-05-22 at 23:59:35
Shell Cup:
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
On 2025-05-20 at 23:17:32
That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.
confusion
On 2025-05-02 at 03:30:57
I hope this has no relation to the Daisy Circuit jumpscare
Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-13 at 03:18:50
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.
1
3
1On 2025-01-13 at 00:32:02
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
On 2025-01-13 at 00:18:14
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
On 2025-01-12 at 22:55:44
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
3On 2025-01-12 at 19:16:24
On 2025-01-12 at 07:25:07
Has to be made in Complete Mode not Quick Mode
Making complete tracks are hard.
8On 2025-01-12 at 04:44:46
Happy Birthday --T--
On 2025-04-29 at 23:24:37
Happy Birthday --T--!
I Have a Wiimmfi Problem
On 2025-05-17 at 01:38:02
In 2014, the online tournaments of Mario Kart Wii had to stop, and that means Galaxy Colosseum had to go. But with Wiimmfi, you can play online again with others. But I tried and don't know how to get a BootMii NAND backup. I folowed this tutorial:
https://wii.hacks.guide/bootmii
I'm motivated to see more stuff of the game.
https://wii.hacks.guide/bootmii
I'm motivated to see more stuff of the game.
What do you use to make your complete tracks?
On 2025-05-16 at 03:51:04
I use the Scratch website
1110 - 
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7420 pts ★ Racer