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Rails on mkpc !
On 2025-09-14 at 15:27:42
https://mkpc.malahieude.net/map.php?i=201646&collab=a-a_PyrO1c_2Z1zuslPJ61_3
here's a track, I don't mind if you use it in a multi-cup
here's a track, I don't mind if you use it in a multi-cup

BOSHI SKATEPARK!!! This is exactly what mkpc was missing! In particular, I find the track incomplete, all that's missing are details and shortcuts from Boshi Skatepark and the track will be great

it was meant to test rails, not as an actual track, I might remake tho

On 2025-09-14 at 13:31:33
https://mkpc.malahieude.net/map.php?i=201646&collab=a-a_PyrO1c_2Z1zuslPJ61_3
here's a track, I don't mind if you use it in a multi-cup
here's a track, I don't mind if you use it in a multi-cup


/!\ OFFICIAL SUGGESTIONS TOPIC
On 2025-09-19 at 01:23:56
custom UI for multi-cups, not sure if this is too much of a stretch tho

On 2025-09-14 at 12:50:48
did anyone here actually suggest rails?
On 2025-09-11 at 11:42:54
Feather item?
I dont think that'd work in the base set, but maybe in custom ones, in custom tracks you can set wall heights so maybe
On 2025-09-02 at 22:55:54
uhm idk maybe custom items
On 2025-09-01 at 17:28:57
Make it so occasionally, four random custom tracks will be playable in Online if a session is going on in the base game. This would be a great way to share tracks with other people.
yea but the CT are random each game, unable to appear twice
On 2025-09-01 at 15:10:48
i think custom bullets would be cool, like why not? i know it might mess with people and what's a bullet and whats not... but they can look on the minimap, check the speed, and see if its bigger then normal.
What is your least favorite character
On 2025-09-14 at 12:23:36
Rosalina
Rosalina
Rosalina
Rosalina
Rosalina
Super Australia Kart
On 2025-09-20 at 00:39:35
what SNES and GBA tracks should be remade?
For now we are only doing DS Tracks, We could do snes and GBA tracks but 2 reasons: 1: GamerGuy said that we should do DS tracks only in DMs 2: SNES and GBA Tracks are kinda boring in a way and wouldn't really change much. N64 or Wii tracks could be made for DLC.
well at least GBA tracks aren't THAT boring *cough* I have a slight bias on GBABC1, if ya' know ya' know
On 2025-09-20 at 00:31:59
It's basically MKPC but with MKDS Tracks but they are upside down. Same with the characters.
If you want to help DM me
People helping with the project:
@MarioKartGuy
@RealGamer-YT
You mean @RealGamerGuy-YT?
Uhhh yep I was in a rush to type it, sorry for the typo
ahh I don't care
On 2025-09-19 at 21:58:26
Also how u gonna make a 2d track upside down
uhm we'll probably just flip the image, or something
Quick Mode is boring.
On 2025-09-20 at 00:08:51
I don't understand the popularity behind QM. It's easy to use, but you end up with boring, bland courses that have no soul or deliberate game design. And, at that point, why even bother? I think it can be done well sometimes, like with CFPQM All-Stars, but even some of those tracks are bland and unimaginative. These kind of tracks are just not very fun, at least not to somebody who can go faster than 80mph flat along the road. It's not fun to be bound to a generic loop, or even segments of a generic loop. If they remove the ability to create courses THIS easily, yeah, of course the production will slow down dramatically, but it will force these creators to... create. Not "put together". Let track artists breathe life into their own works, and let them learn what a good track is and isn't. QM just makes people pool a bunch of time into tracks that don't mean anything.
Play this: https://mkpc.malahieude.net/map.php?i=116112
Now play this: https://mkpc.malahieude.net/circuit.php?id=212324
One track obviously has more care an effort put into it, and another track has no unique textures, no intriguing lines, it's bare.
Okay, but then you might say: "But Map, they're just like smk's tracks, those are bare and unpolished." Are they though? Like, go play Bc2 and see the difference of the spacing, the road thicknesses taking shape, dramatically affecting the gameplay.
Play this rq: https://mkpc.malahieude.net/map.php?i=143562
Then this: https://mkpc.malahieude.net/circuit.php?id=211241
The same kind of visuals, same kind of vibe, but two very different overall executions. I actually really enjoy playing Jungle Ruins 1 personally. It's very fluent, and easy to understand, as well as having very clean and interesting, as well as satisfying lines. Unfortunately, and this isn't to throw shade, but I don't get anything out of Koopa Troopa Beach. It's very dynamic, at least I think, but none of that matters when I'm playing on such a grid. It doesn't matter how many paths there are, it just isn't fun to spike 120mph but not feel very fast while doing so. It's a slog. But all of QM is, so I won't hold it against either creator.
Really, I could go on and on, listing bad QM courses, and good CM courses. I'll spare anybody who's reading this the time, and leave you with my essential question:
Why keep QM if QM is a net bad for the creatives of MKPC?
Play this: https://mkpc.malahieude.net/map.php?i=116112
Now play this: https://mkpc.malahieude.net/circuit.php?id=212324
One track obviously has more care an effort put into it, and another track has no unique textures, no intriguing lines, it's bare.
Okay, but then you might say: "But Map, they're just like smk's tracks, those are bare and unpolished." Are they though? Like, go play Bc2 and see the difference of the spacing, the road thicknesses taking shape, dramatically affecting the gameplay.
Play this rq: https://mkpc.malahieude.net/map.php?i=143562
Then this: https://mkpc.malahieude.net/circuit.php?id=211241
The same kind of visuals, same kind of vibe, but two very different overall executions. I actually really enjoy playing Jungle Ruins 1 personally. It's very fluent, and easy to understand, as well as having very clean and interesting, as well as satisfying lines. Unfortunately, and this isn't to throw shade, but I don't get anything out of Koopa Troopa Beach. It's very dynamic, at least I think, but none of that matters when I'm playing on such a grid. It doesn't matter how many paths there are, it just isn't fun to spike 120mph but not feel very fast while doing so. It's a slog. But all of QM is, so I won't hold it against either creator.
Really, I could go on and on, listing bad QM courses, and good CM courses. I'll spare anybody who's reading this the time, and leave you with my essential question:
Why keep QM if QM is a net bad for the creatives of MKPC?
I don't 100% agree, I quite like QM, but yes, CM is certainly better, but in some cases, QM beats CM, for me at least. I believe QM has much more potential, I am trying to show said potential in QMDR. but I do get your point Mapno.

2 truths and a lie (ON DAAA FORUM)
On 2025-08-15 at 20:00:44
Very Hard:
1. I raided a pillager outpost in my Minecraft hardcore world
2. My least favorite track in MKW is Acorn Heights
3. I can RD with one hand
1. I raided a pillager outpost in my Minecraft hardcore world
2. My least favorite track in MKW is Acorn Heights
3. I can RD with one hand
2...?

On 2025-08-15 at 19:59:50
I have one:
1. I have NEVER played a Zelda game EVER
2. I like sonic
3. the Kirby invincible candy theme is the best invincibility theme imo (https://youtu.be/vgyMqHZ7WAY?list=PLon7aIPHE1QRHW3PVFinNjl_O11SZRE20)
1. I have NEVER played a Zelda game EVER
2. I like sonic
3. the Kirby invincible candy theme is the best invincibility theme imo (https://youtu.be/vgyMqHZ7WAY?list=PLon7aIPHE1QRHW3PVFinNjl_O11SZRE20)
The MKPC Bagging
On 2025-09-20 at 14:11:35
I noticed that on MKPC there was bagging, yes bagging like in MK8DX where the items we get depend on our position and the distance from the first place, and in MKWorld this was removed like the sneaking from MKDS was removed from previous games, so it's too overpowered. I would like to ask the MKPC team to remove it in future updates. Here are 2 explanatory videos about bagging
MKWorld bagging is VERY GOOD on the straight lines
Emoji Kitchen
On 2025-09-20 at 12:33:52






here are some
So... There are several Switch Launchers.
On 2025-09-20 at 11:53:56
Imagine if we made a mobile phone.
are you actually Nintendo?
if you are, what is the release date for Super Mario Maker 3?
It's not likely to be announced this year nor early next year, even if it had a release date, why would we spoil it, all I'm gonna say is 'be patient'.
Nintendo please add a super Mario maker mario kart 🥺🥺🥺
for God sake guys we all should know by now, THATS NOT NINTENDO

Online invitation
On 2025-09-20 at 00:14:02
useless topic