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[game thing] (Do people still do these?) One Night Ultimate Werewolf: MKPC Edition

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Messages 610 - Mario Mario
vs14395 pts ★ Champion
battle5645 pts ★ Novice
Ireland
I'm not sure if people still do game things here but I'm doing one anyway!

I think I tried to get this started around a year ago but explained it terribly and everyone was confused. So I shall take this explanation from the official One Night rulebook.

Spoiler [ShowHide]
"In One Night Ultimate Werewolf, each player takes on the role of a Villager, a Werewolf, or a special character. It's your job to figure out who the Werewolves are and to kill at least one of them in order to win....unless you've become a Werewolf yourself!

The more you play One Night, the more you'll realise how important it is to wait until just the right time to reveal information, and how important it can be to lie, regardless of what team you started on.

For your first game, it's recommended that you play a 3-5 player game to get a quick sense of gameplay.

Include the following cards:

3 players: 2 Werewolves, 1 Seer, 1 Robber, 1 Troublemaker, 1 Villager
4 players: +1 Villager
5 players: +2 Villagers

There should always be three more cards than the number of players. Shuffle the selected cards face down and deal one to each player. Put the remaining three cards in the middle of the table.

Each player should secretly view their card, and place it face down near the three cards in the centre of the table. (Instead of looking at a physical card, in this version, Ouchy will tell you your role via PMs.)

There are several roles that are called on at night to do a night action. However, players with a Villager, Tanner or Hunter card never wake up at night.

In addition to having a role card, one player is designated the Announcer and announces each of the roles in order and silently counts to ten after each role is woken up to allow the players with that role to perform their action at night. (Instead of having a player doing the announcing, in this version, Ouchy will contact you via PMs to ask what you would like to do.)

After the night phase, players discuss amongst themselves who they believe the Werewolves are. All players may say anything, but may never show their card to anyone. (This would be impossible in this version.) Werewolves might want to claim to be a different role so that they don't die.

Because certain roles change other players' cards, some players will believe they are one role, when they are actually a different one. After the night phase, your role is the card that is currently in front of you. which may be different than your original role. No one may look at any cards after the night phase. (Again, this would be impossible.)

After a few minutes of discussion, players vote by pointing to another player. (In this version, Ouchy will post on this topic with certain reactions meaning votes for different people.)

The player with the most votes dies and reveals his/her/otherpronouns card. In case of a tie, all players tied with the most votes die and reveal their cards.

If no player receives more than one vote, no one dies. One way the players might achieve this is if everyone votes in the same direction around the table, with each player receiving one vote (Decide this as a group before you vote).

After just one night and one day...

The village team wins:

1) If at least one Werewolf dies. Even if one or more players who are not Werewolves die in addition to a Werewolf dying, everyone on the village team wins.

2) If no one is a Werewolf and no one dies. It is possible for no one to be a werewolf if all Werewolf cards are in the centre.

The werewolf team only wins if at least one player is a Werewolf and no Werewolves are killed.

If you are playing with the Tanner, there are special rules regarding who wins; see the Tanner's role description for details."


Hopefully I didn't waste half an hour writing this for nothing :p

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