Mario Wonder Level Ranking
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On 2024-01-01 at 14:22:01
Gonna be doing a ranking of every Mario Wonder level (only the main ones) and I will also use a different color based on the wonder seed color of the world it is in:
Pipe Rock Plateau
Petal Isles
Fluff-Puff Peaks
Shining Falls
Sunbaked Desert
Fungi Mines
Deep Magma Bog
Special World
I'll probably post a couple levels everyday, from worst to best
Pipe Rock Plateau
Petal Isles
Fluff-Puff Peaks
Shining Falls
Sunbaked Desert
Fungi Mines
Deep Magma Bog
Special World
I'll probably post a couple levels everyday, from worst to best
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On 2024-01-06 at 01:54:08
ok did you know gnawsher lair breaks nintendos rules for level design? crazy right?
On 2024-01-06 at 09:56:27
ok did you know gnawsher lair breaks nintendos rules for level design? crazy right?
Could be worse, like it could always be
77: The Sharp Trial: Launch to Victory - This is one of the levels where I actually have an opinion on the level before the wonder effect, in which I say it sucks. You spend all your time on a moving platform and all you can do is just to launch your hoppycat. And then if you lose it which is very easy do, you're stuck doing absolutely nothing other than waiting, and if you lose him on the second part, then you can't even get the wonder flower. And then the wonder flower is just a repeat of a wonder effect used in the same world, which was already average the first time, doing it again is just more boring.
76: The Sugerstar Trial: Across the Night Sky - This level is just nothing. You spend the entire level in the most boring wonder effect in the game, where all you have to do is run forwards like an NPC. Sure, you could say it's just a spectacle wonder effect, but we already saw the effect in an earlier level, where even there it was boring. They could have done something interesting with the sugerstars but they just decided to do stars. Only reason this isn't 77 is because it least it isn't annoying, just boring
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