Ask a totally normal guy anything.
Page : 1 2
On 2024-07-27 at 20:29:42
can you make my scratch project into an app for android devices?
coded into java
coded into java
import {
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
very confusing but did you put it on google play store?
On 2024-07-28 at 03:16:35
can you make my scratch project into an app for android devices?
coded into java
coded into java
import {
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
very confusing but did you put it on google play store?
mostly not i don't want robotop to get me banned also it will get deleted super FAST
On 2024-07-28 at 03:41:35
can you make my scratch project into an app for android devices?
coded into java
coded into java
import {
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
Project,
Sprite,
} from "https://unpkg.com/leopard@^1/dist/index.esm.js";
import Stage from "./Stage/Stage.js";
import Ground from "./Ground/Ground.js";
import Cube from "./Cube/Cube.js";
import PixilFrame020240622t173054 from "./PixilFrame020240622t173054/PixilFrame020240622t173054.js";
import PixilFrame020240622t173922 from "./PixilFrame020240622t173922/PixilFrame020240622t173922.js";
import PixilFrame014 from "./PixilFrame014/PixilFrame014.js";
import PixilFrame020240627t110844 from "./PixilFrame020240627t110844/PixilFrame020240627t110844.js";
import FreeIcon from "./FreeIcon/FreeIcon.js";
import PixilFrame020240701t130224 from "./PixilFrame020240701t130224/PixilFrame020240701t130224.js";
import PixilFrame020240622t2 from "./PixilFrame020240622t2/PixilFrame020240622t2.js";
const stage = new Stage({ costumeNumber: 1 });
const sprites = {
Ground: new Ground({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 2,
size: 100,
visible: false,
layerOrder: 1,
}),
Cube: new Cube({
x: -176,
y: -60,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 7,
size: 250,
visible: false,
layerOrder: 4,
}),
PixilFrame020240622t173054: new PixilFrame020240622t173054({
x: -100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 1000,
visible: false,
layerOrder: 2,
}),
PixilFrame020240622t173922: new PixilFrame020240622t173922({
x: 100,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 800,
visible: false,
layerOrder: 3,
}),
PixilFrame014: new PixilFrame014({
x: -25.882352941176478,
y: -117.29411764705884,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 250,
visible: false,
layerOrder: 5,
}),
PixilFrame020240627t110844: new PixilFrame020240627t110844({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 300,
visible: false,
layerOrder: 6,
}),
FreeIcon: new FreeIcon({
x: 0,
y: 0,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 99,
size: 150,
visible: false,
layerOrder: 7,
}),
PixilFrame020240701t130224: new PixilFrame020240701t130224({
x: -184,
y: 127,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 500,
visible: false,
layerOrder: 8,
}),
PixilFrame020240622t2: new PixilFrame020240622t2({
x: 199.62689509564484,
y: 0.1183050358710318,
direction: 90,
rotationStyle: Sprite.RotationStyle.ALL_AROUND,
costumeNumber: 1,
size: 400,
visible: false,
layerOrder: 9,
}),
};
const project = new Project(stage, sprites, {
frameRate: 30, // Set to 60 to make your project run faster
});
export default project;
very confusing but did you put it on google play store?
mostly not i don't want robotop to get me banned also it will get deleted super FAST
Literally Nintendo whenever a fan game appears.
On 2024-07-28 at 11:13:27
how do you think the world was created
Ik I'm not the one to be answering butttt....
one day a prehistoric koopa was flying through space then suddenly he herd the prehistoric
"BAH BAH" he did a dance and fell down then he landed on prehistoric Waluigi and killed him meanwhile it was actually all happeninging on gods wii. BUT HE DIDNT PUT ON THE WRIST STRAP AND HE THROUGH THE REMOTE THROUGH THE
TV WITH RAGE. THE TV EXPLODED AND THE WORLD WAS BORN
"BAH BAH" he did a dance and fell down then he landed on prehistoric Waluigi and killed him meanwhile it was actually all happeninging on gods wii. BUT HE DIDNT PUT ON THE WRIST STRAP AND HE THROUGH THE REMOTE THROUGH THE
TV WITH RAGE. THE TV EXPLODED AND THE WORLD WAS BORN
4
On 2024-07-28 at 12:41:23
how do you think the world was created
Christians: it was created by GOD one step at a time.
Atheists: it was created out of a mixture of dust and gas 4.6 billion years ago.
Buddhists: The world is created millions of times every second
you should think about looking up buddhism it is very interesting the way they see the world
Jews: God drew three drops of water and three drops of fire from the celestial Torah, and from them made the world.
Islam: Allah created the heavens and the earth, and all that is between them, in six days.
North Koreans or most Communist Nations: We are the whole world.
Islam is the same for Chrisitanity and Judaism, as that is what it says in the old testament, which both groups follow, just replace Allah with God.
Also not all Christians belive that, many are non-literalist and believe that the Bible is metaphorical and uses stories to explain God in ways, so the creation story can be seen as a way of saying that God created the world but the narrative itself can be seen as false. Hence why many Chrisitans still believe the big bang theory.
Also, if I am correct, Buddhists do not have a creation story, so technically that is incorrect.
On 2024-07-28 at 15:20:38
what kart games other than mario kart do you play?
1
On 2024-07-28 at 20:25:16
what kart games other than mario kart do you play?
Angry Birds GO!™, underrated masterpiece + my childhood game.
On 2024-07-29 at 01:47:02
how do you think the world was created
Christians: it was created by GOD one step at a time.
Atheists: it was created out of a mixture of dust and gas 4.6 billion years ago.
Buddhists: The world is created millions of times every second
you should think about looking up buddhism it is very interesting the way they see the world
Jews: God drew three drops of water and three drops of fire from the celestial Torah, and from them made the world.
Islam: Allah created the heavens and the earth, and all that is between them, in six days.
North Koreans or most Communist Nations: We are the whole world.
Islam is the same for Chrisitanity and Judaism, as that is what it says in the old testament, which both groups follow, just replace Allah with God.
Also not all Christians belive that, many are non-literalist and believe that the Bible is metaphorical and uses stories to explain God in ways, so the creation story can be seen as a way of saying that God created the world but the narrative itself can be seen as false. Hence why many Chrisitans still believe the big bang theory.
Also, if I am correct, Buddhists do not have a creation story, so technically that is incorrect.
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