Which Mario Kart do you think is the best?
Page : 1
On 2022-02-01 at 00:58:29
This is what I think:
12. Mario Kart Arcade Games\
I know this is an arcade, but the courses aren't that good, and the graphics are in 3D. There should be a lot more advanced courses because of all the memory the arcade can hold, but no. I don't really play it do idk?
11. Super Mario Kart
The controls are very hard to get used to. The game is hard, and the course naming... is... uh... WHAT!? Only one course has a cool jump. But it is kind of good. You could say the game is rigged as Mario and Luigi get to spam stars, you have 3 tries, etc. but you get red shell and ligtning, so it does balance it out. The music is actually great, and this is a good game overall, and very good for 16-bit limitations.
10. Mario Kart Tour
I've never played this, but... WHY ARE THERE 999,999 CHARACTERS!? Some people like to unlock everything, and for those, this is their enemy. We don't like Mobile Nintendo games. It is pretty decent and has good remakes, but other than that, it isn't that good.
9. Mario Kart Live Home Circuit
This game is cool for letting you build your own track, but for people who don't have big houses or have pets, this isn't good. I get why the bullet bill doesn't auto control... but... it isn't a bullet bill anymore. I think the game is kind of good and it is a very interesting game.
8. Mario Kart Super Circuit
I also haven't played this, and many people may disagree, but it doesn't really add anything new besides the tracks. It has all the SMK courses and has pretty good courses.
7. MK64
Again, many people will disagree, but this game isn't very good overall. One thing it needs is more boosts. It did have more varieties in courses and had more powerups. The rainbow road should have been one lap and had more obstacles.
6. MKDD
I really like the 2 person idea. Special items are awesome, and this game is overall good. I've never played it, but it seems very good. This game introduced more characters, and the music is good too.
5. MKDS
This game introduced new power-ups and nitro tracks. The bullet bill was a great addition, however many still argue about the blooper. The bottom screen was useful, and new characters were added... including... rob... um... WHAT!?
4. MK7
This game is really great. You got kart customizations and gliders. The Rainbow Road is awesome. 1 lap tracks were introduced here, And you gotta love the Maka Wuhu shortcut. Coins were a nice come back too.
3. Mario Kart 8
WHAT JUST HAPPENED TO MARIO KART!!!! Anti-gravity has been added and tracks have so many varieties. The battle course... um, let's not talk about that... the DLC is very good, and the character roster is giant. They heavily improved N64 Rainbow Road. And Big Blue is the best track in my opinion. The graphics are super polished.
2. Mario Kart Wii
I think this is mostly my opinion, this is the first Mario game I played. Motion controls are challenging in a good way, and tricks are very cool. The Rainbow Road is tied with Mario Kart 7 in my opinion, and most of the music is very good. My favorite is Coconut Mall and Rainbow Road. (I noticed the Rainbow Road music was very similar to the DS one)
1. Mario Kart 8 Deluxe
DLC comes with the game, and you have Gold Mario (an unlockable reskin of Metal Mario) Most things are already unlocked, and double items are back! 1 New battle mode and 2 readded. In total, you have 5 battle modes!! The battle courses are great, and everything is just, better!
This is my opinion, so feel free to put yours in. Let's hope MK9 comes out soon!
12. Mario Kart Arcade Games\
I know this is an arcade, but the courses aren't that good, and the graphics are in 3D. There should be a lot more advanced courses because of all the memory the arcade can hold, but no. I don't really play it do idk?
11. Super Mario Kart
The controls are very hard to get used to. The game is hard, and the course naming... is... uh... WHAT!? Only one course has a cool jump. But it is kind of good. You could say the game is rigged as Mario and Luigi get to spam stars, you have 3 tries, etc. but you get red shell and ligtning, so it does balance it out. The music is actually great, and this is a good game overall, and very good for 16-bit limitations.
10. Mario Kart Tour
I've never played this, but... WHY ARE THERE 999,999 CHARACTERS!? Some people like to unlock everything, and for those, this is their enemy. We don't like Mobile Nintendo games. It is pretty decent and has good remakes, but other than that, it isn't that good.
9. Mario Kart Live Home Circuit
This game is cool for letting you build your own track, but for people who don't have big houses or have pets, this isn't good. I get why the bullet bill doesn't auto control... but... it isn't a bullet bill anymore. I think the game is kind of good and it is a very interesting game.
8. Mario Kart Super Circuit
I also haven't played this, and many people may disagree, but it doesn't really add anything new besides the tracks. It has all the SMK courses and has pretty good courses.
7. MK64
Again, many people will disagree, but this game isn't very good overall. One thing it needs is more boosts. It did have more varieties in courses and had more powerups. The rainbow road should have been one lap and had more obstacles.
6. MKDD
I really like the 2 person idea. Special items are awesome, and this game is overall good. I've never played it, but it seems very good. This game introduced more characters, and the music is good too.
5. MKDS
This game introduced new power-ups and nitro tracks. The bullet bill was a great addition, however many still argue about the blooper. The bottom screen was useful, and new characters were added... including... rob... um... WHAT!?
4. MK7
This game is really great. You got kart customizations and gliders. The Rainbow Road is awesome. 1 lap tracks were introduced here, And you gotta love the Maka Wuhu shortcut. Coins were a nice come back too.
3. Mario Kart 8
WHAT JUST HAPPENED TO MARIO KART!!!! Anti-gravity has been added and tracks have so many varieties. The battle course... um, let's not talk about that... the DLC is very good, and the character roster is giant. They heavily improved N64 Rainbow Road. And Big Blue is the best track in my opinion. The graphics are super polished.
2. Mario Kart Wii
I think this is mostly my opinion, this is the first Mario game I played. Motion controls are challenging in a good way, and tricks are very cool. The Rainbow Road is tied with Mario Kart 7 in my opinion, and most of the music is very good. My favorite is Coconut Mall and Rainbow Road. (I noticed the Rainbow Road music was very similar to the DS one)
1. Mario Kart 8 Deluxe
DLC comes with the game, and you have Gold Mario (an unlockable reskin of Metal Mario) Most things are already unlocked, and double items are back! 1 New battle mode and 2 readded. In total, you have 5 battle modes!! The battle courses are great, and everything is just, better!
This is my opinion, so feel free to put yours in. Let's hope MK9 comes out soon!
On 2022-02-01 at 15:46:52
12. Mario Kart Arcade Games\
I know this is an arcade, but the courses aren't that good, and the graphics are in 3D. There should be a lot more advanced courses because of all the memory the arcade can hold, but no. I don't really play it do idk?
11. Super Mario Kart
The controls are very hard to get used to. The game is hard, and the course naming... is... uh... WHAT!? Only one course has a cool jump. But it is kind of good. You could say the game is rigged as Mario and Luigi get to spam stars, you have 3 tries, etc. but you get red shell and ligtning, so it does balance it out. The music is actually great, and this is a good game overall, and very good for 16-bit limitations.
10. Mario Kart Tour
I've never played this, but... WHY ARE THERE 999,999 CHARACTERS!? Some people like to unlock everything, and for those, this is their enemy. We don't like Mobile Nintendo games. It is pretty decent and has good remakes, but other than that, it isn't that good.
9. Mario Kart Live Home Circuit
This game is cool for letting you build your own track, but for people who don't have big houses or have pets, this isn't good. I get why the bullet bill doesn't auto control... but... it isn't a bullet bill anymore. I think the game is kind of good and it is a very interesting game.
8. Mario Kart Super Circuit
I also haven't played this, and many people may disagree, but it doesn't really add anything new besides the tracks. It has all the SMK courses and has pretty good courses.
7. MK64
Again, many people will disagree, but this game isn't very good overall. One thing it needs is more boosts. It did have more varieties in courses and had more powerups. The rainbow road should have been one lap and had more obstacles.
6. MKDD
I really like the 2 person idea. Special items are awesome, and this game is overall good. I've never played it, but it seems very good. This game introduced more characters, and the music is good too.
5. MKDS
This game introduced new power-ups and nitro tracks. The bullet bill was a great addition, however many still argue about the blooper. The bottom screen was useful, and new characters were added... including... rob... um... WHAT!?
4. MK7
This game is really great. You got kart customizations and gliders. The Rainbow Road is awesome. 1 lap tracks were introduced here, And you gotta love the Maka Wuhu shortcut. Coins were a nice come back too.
3. Mario Kart 8
WHAT JUST HAPPENED TO MARIO KART!!!! Anti-gravity has been added and tracks have so many varieties. The battle course... um, let's not talk about that... the DLC is very good, and the character roster is giant. They heavily improved N64 Rainbow Road. And Big Blue is the best track in my opinion. The graphics are super polished.
2. Mario Kart Wii
I think this is mostly my opinion, this is the first Mario game I played. Motion controls are challenging in a good way, and tricks are very cool. The Rainbow Road is tied with Mario Kart 7 in my opinion, and most of the music is very good. My favorite is Coconut Mall and Rainbow Road. (I noticed the Rainbow Road music was very similar to the DS one)
1. Mario Kart 8 Deluxe
DLC comes with the game, and you have Gold Mario (an unlockable reskin of Metal Mario) Most things are already unlocked, and double items are back! 1 New battle mode and 2 readded. In total, you have 5 battle modes!! The battle courses are great, and everything is just, better!
This is my opinion, so feel free to put yours in. Let's hope MK9 comes out soon!
Very controversial opinion here, but I can't really find myself liking Mario Kart 8 Deluxe.
I'll give it credit where it's due, like the battle mode and such, but there's a few issues I have with the game.
1. Online. The matchmaking from my experience is extremely flawed, as someone who doesn't play online often the amount of max VR/people who are close that I come across is insane. For a super-active game this is ridiculous, you're telling me there's no-one near my perceived level in the newest MK game?
2. The lack of progression. Behold, the game that holds your hand through it all by giving you all the characters and all the cups unlocked the moment you boot up the game. Deluxe port, I know, but it's supposed to improve upon the game, not take away one of the things I actually like about Grand Prix.
3. As a competitive MK player I'm gonna sound extremely biased here, but it's just boring from that perspective. There's almost no visual flair to the gameplay and most techniques look like your average player's movement. It's the one MK where I can't really appreciate the visual appeal. Not to mention how the double item mechanic made items so much more powerful, almost completely overwhelming the skill aspect from my point of view.
As for my own list, I won't give reasons since I've done this before, but here we go:
1. Mario Kart DS
2. Mario Kart: Super Circuit
3. Super Mario Kart
4. Mario Kart 7
5. Mario Kart Arcade GP DX
6. Mario Kart Double Dash
7. Mario Kart Wii
8. Mario Kart 8
9. Mario Kart 64
10. Mario Kart 8 Deluxe
Not ranking MK Tour or MK Live because they're not real mario kart games
On 2022-02-01 at 16:09:34
Mario Kart Super Circuit (GBA). Nails that smooth, fast-paced feel that several games struggle with.
On 2022-02-01 at 16:37:09
Mario Kart Wii is the best because the community updates the game with new features, tracks and game modes such as 200cc, Item rain and countdown.
On 2022-02-01 at 17:33:09
Mario Kart Wii is the best because the community updates the game with new features, tracks and game modes such as 200cc, Item rain and countdown.
So what you're saying is that the base game doesn't hold up and needs to be improved upon by the community in order to survive
On 2022-02-01 at 17:40:59
Mario Kart Wii is the best because the community updates the game with new features, tracks and game modes such as 200cc, Item rain and countdown.
So what you're saying is that the base game doesn't hold up and needs to be improved upon by the community in order to survive
No i am not saying that i was saying mario kart wii was the best cause the community made more gamemodes.
On 2022-02-01 at 17:42:45
Mario Kart Wii is the best because the community updates the game with new features, tracks and game modes such as 200cc, Item rain and countdown.
So what you're saying is that the base game doesn't hold up and needs to be improved upon by the community in order to survive
No i am not saying that i was saying mario kart wii was the best cause the community made more gamemodes.
Yeah, but the game isn't alive today because of the base game. It's alive because of CTGP. Taking the base game into account it's far from the best
On 2022-02-01 at 18:59:50
Double Dash, DS, 7. maybe arcade too
On 2022-02-01 at 19:12:26
The best game is Mario Kart 8 Deluxe, but if we take mods into account, then it's Mario Kart Wii by a landslide.
On 2022-02-02 at 00:10:11
12. Mario Kart Arcade Games\
I know this is an arcade, but the courses aren't that good, and the graphics are in 3D. There should be a lot more advanced courses because of all the memory the arcade can hold, but no. I don't really play it do idk?
11. Super Mario Kart
The controls are very hard to get used to. The game is hard, and the course naming... is... uh... WHAT!? Only one course has a cool jump. But it is kind of good. You could say the game is rigged as Mario and Luigi get to spam stars, you have 3 tries, etc. but you get red shell and ligtning, so it does balance it out. The music is actually great, and this is a good game overall, and very good for 16-bit limitations.
10. Mario Kart Tour
I've never played this, but... WHY ARE THERE 999,999 CHARACTERS!? Some people like to unlock everything, and for those, this is their enemy. We don't like Mobile Nintendo games. It is pretty decent and has good remakes, but other than that, it isn't that good.
9. Mario Kart Live Home Circuit
This game is cool for letting you build your own track, but for people who don't have big houses or have pets, this isn't good. I get why the bullet bill doesn't auto control... but... it isn't a bullet bill anymore. I think the game is kind of good and it is a very interesting game.
8. Mario Kart Super Circuit
I also haven't played this, and many people may disagree, but it doesn't really add anything new besides the tracks. It has all the SMK courses and has pretty good courses.
7. MK64
Again, many people will disagree, but this game isn't very good overall. One thing it needs is more boosts. It did have more varieties in courses and had more powerups. The rainbow road should have been one lap and had more obstacles.
6. MKDD
I really like the 2 person idea. Special items are awesome, and this game is overall good. I've never played it, but it seems very good. This game introduced more characters, and the music is good too.
5. MKDS
This game introduced new power-ups and nitro tracks. The bullet bill was a great addition, however many still argue about the blooper. The bottom screen was useful, and new characters were added... including... rob... um... WHAT!?
4. MK7
This game is really great. You got kart customizations and gliders. The Rainbow Road is awesome. 1 lap tracks were introduced here, And you gotta love the Maka Wuhu shortcut. Coins were a nice come back too.
3. Mario Kart 8
WHAT JUST HAPPENED TO MARIO KART!!!! Anti-gravity has been added and tracks have so many varieties. The battle course... um, let's not talk about that... the DLC is very good, and the character roster is giant. They heavily improved N64 Rainbow Road. And Big Blue is the best track in my opinion. The graphics are super polished.
2. Mario Kart Wii
I think this is mostly my opinion, this is the first Mario game I played. Motion controls are challenging in a good way, and tricks are very cool. The Rainbow Road is tied with Mario Kart 7 in my opinion, and most of the music is very good. My favorite is Coconut Mall and Rainbow Road. (I noticed the Rainbow Road music was very similar to the DS one)
1. Mario Kart 8 Deluxe
DLC comes with the game, and you have Gold Mario (an unlockable reskin of Metal Mario) Most things are already unlocked, and double items are back! 1 New battle mode and 2 readded. In total, you have 5 battle modes!! The battle courses are great, and everything is just, better!
This is my opinion, so feel free to put yours in. Let's hope MK9 comes out soon!
Very controversial opinion here, but I can't really find myself liking Mario Kart 8 Deluxe.
I'll give it credit where it's due, like the battle mode and such, but there's a few issues I have with the game.
1. Online. The matchmaking from my experience is extremely flawed, as someone who doesn't play online often the amount of max VR/people who are close that I come across is insane. For a super-active game this is ridiculous, you're telling me there's no-one near my perceived level in the newest MK game?
2. The lack of progression. Behold, the game that holds your hand through it all by giving you all the characters and all the cups unlocked the moment you boot up the game. Deluxe port, I know, but it's supposed to improve upon the game, not take away one of the things I actually like about Grand Prix.
3. As a competitive MK player I'm gonna sound extremely biased here, but it's just boring from that perspective. There's almost no visual flair to the gameplay and most techniques look like your average player's movement. It's the one MK where I can't really appreciate the visual appeal. Not to mention how the double item mechanic made items so much more powerful, almost completely overwhelming the skill aspect from my point of view.
As for my own list, I won't give reasons since I've done this before, but here we go:
1. Mario Kart DS
2. Mario Kart: Super Circuit
3. Super Mario Kart
4. Mario Kart 7
5. Mario Kart Arcade GP DX
6. Mario Kart Double Dash
7. Mario Kart Wii
8. Mario Kart 8
9. Mario Kart 64
10. Mario Kart 8 Deluxe
Not ranking MK Tour or MK Live because they're not real mario kart games
This is my opinion.
On 2022-02-02 at 05:40:11
I've ranked what I think in a separate thread so I'll link it here.
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN 11. SNES
CAPS LOCK IS CRUISE CONTROL FOR COOL.
BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
Apologies in advance for bumping a topic that's not been bumped for about a week, but I might as well throw my two cents into the mix.
9: MK8D
8: MKDD
7: MK8U
6: MKW
5: MK7
4: SMK
3: MK64
2: MKDS
1: MKSC Rankings:
I might as well elaborate now that I'm given the chance!
9. MK8D:
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
8. MKDD:
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
7. MK8U:
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
6. MKW:
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
5. MK7:
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
4. SMK:
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
3. MK64:
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
1. MKSC + MKDS:
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
I think if I were to redo this list I would slide DS into the definitive first spot, although that's a question of me actually enjoying the game less or my falling out with the MKSC community, I don't know.
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN
CAPS LOCK IS CRUISE CONTROL FOR COOL.
BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
Apologies in advance for bumping a topic that's not been bumped for about a week, but I might as well throw my two cents into the mix.
9: MK8D
8: MKDD
7: MK8U
6: MKW
5: MK7
4: SMK
3: MK64
2: MKDS
1: MKSC
I might as well elaborate now that I'm given the chance!
9. MK8D:
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
8. MKDD:
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
7. MK8U:
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
6. MKW:
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
5. MK7:
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
4. SMK:
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
3. MK64:
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
1. MKSC + MKDS:
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
I think if I were to redo this list I would slide DS into the definitive first spot, although that's a question of me actually enjoying the game less or my falling out with the MKSC community, I don't know.
On 2022-02-02 at 10:02:18
12. Mario Kart Arcade Games\
I know this is an arcade, but the courses aren't that good, and the graphics are in 3D. There should be a lot more advanced courses because of all the memory the arcade can hold, but no. I don't really play it do idk?
11. Super Mario Kart
The controls are very hard to get used to. The game is hard, and the course naming... is... uh... WHAT!? Only one course has a cool jump. But it is kind of good. You could say the game is rigged as Mario and Luigi get to spam stars, you have 3 tries, etc. but you get red shell and ligtning, so it does balance it out. The music is actually great, and this is a good game overall, and very good for 16-bit limitations.
10. Mario Kart Tour
I've never played this, but... WHY ARE THERE 999,999 CHARACTERS!? Some people like to unlock everything, and for those, this is their enemy. We don't like Mobile Nintendo games. It is pretty decent and has good remakes, but other than that, it isn't that good.
9. Mario Kart Live Home Circuit
This game is cool for letting you build your own track, but for people who don't have big houses or have pets, this isn't good. I get why the bullet bill doesn't auto control... but... it isn't a bullet bill anymore. I think the game is kind of good and it is a very interesting game.
8. Mario Kart Super Circuit
I also haven't played this, and many people may disagree, but it doesn't really add anything new besides the tracks. It has all the SMK courses and has pretty good courses.
7. MK64
Again, many people will disagree, but this game isn't very good overall. One thing it needs is more boosts. It did have more varieties in courses and had more powerups. The rainbow road should have been one lap and had more obstacles.
6. MKDD
I really like the 2 person idea. Special items are awesome, and this game is overall good. I've never played it, but it seems very good. This game introduced more characters, and the music is good too.
5. MKDS
This game introduced new power-ups and nitro tracks. The bullet bill was a great addition, however many still argue about the blooper. The bottom screen was useful, and new characters were added... including... rob... um... WHAT!?
4. MK7
This game is really great. You got kart customizations and gliders. The Rainbow Road is awesome. 1 lap tracks were introduced here, And you gotta love the Maka Wuhu shortcut. Coins were a nice come back too.
3. Mario Kart 8
WHAT JUST HAPPENED TO MARIO KART!!!! Anti-gravity has been added and tracks have so many varieties. The battle course... um, let's not talk about that... the DLC is very good, and the character roster is giant. They heavily improved N64 Rainbow Road. And Big Blue is the best track in my opinion. The graphics are super polished.
2. Mario Kart Wii
I think this is mostly my opinion, this is the first Mario game I played. Motion controls are challenging in a good way, and tricks are very cool. The Rainbow Road is tied with Mario Kart 7 in my opinion, and most of the music is very good. My favorite is Coconut Mall and Rainbow Road. (I noticed the Rainbow Road music was very similar to the DS one)
1. Mario Kart 8 Deluxe
DLC comes with the game, and you have Gold Mario (an unlockable reskin of Metal Mario) Most things are already unlocked, and double items are back! 1 New battle mode and 2 readded. In total, you have 5 battle modes!! The battle courses are great, and everything is just, better!
This is my opinion, so feel free to put yours in. Let's hope MK9 comes out soon!
Very controversial opinion here, but I can't really find myself liking Mario Kart 8 Deluxe.
I'll give it credit where it's due, like the battle mode and such, but there's a few issues I have with the game.
1. Online. The matchmaking from my experience is extremely flawed, as someone who doesn't play online often the amount of max VR/people who are close that I come across is insane. For a super-active game this is ridiculous, you're telling me there's no-one near my perceived level in the newest MK game?
2. The lack of progression. Behold, the game that holds your hand through it all by giving you all the characters and all the cups unlocked the moment you boot up the game. Deluxe port, I know, but it's supposed to improve upon the game, not take away one of the things I actually like about Grand Prix.
3. As a competitive MK player I'm gonna sound extremely biased here, but it's just boring from that perspective. There's almost no visual flair to the gameplay and most techniques look like your average player's movement. It's the one MK where I can't really appreciate the visual appeal. Not to mention how the double item mechanic made items so much more powerful, almost completely overwhelming the skill aspect from my point of view.
As for my own list, I won't give reasons since I've done this before, but here we go:
1. Mario Kart DS
2. Mario Kart: Super Circuit
3. Super Mario Kart
4. Mario Kart 7
5. Mario Kart Arcade GP DX
6. Mario Kart Double Dash
7. Mario Kart Wii
8. Mario Kart 8
9. Mario Kart 64
10. Mario Kart 8 Deluxe
Not ranking MK Tour or MK Live because they're not real mario kart games
This is my opinion.
Correct, and I'm giving mine
On 2022-02-03 at 19:06:54
1. Mario Kart Wii
2. Mario Kart 64
3. Mario Kart Double Dash
4. Mario Kart 7
5. Mario Kart: Super Circuit
6. Super Mario Kart
7. Mario Kart DS
2. Mario Kart 64
3. Mario Kart Double Dash
4. Mario Kart 7
5. Mario Kart: Super Circuit
6. Super Mario Kart
7. Mario Kart DS
On 2022-02-03 at 19:12:33
12. Mario Kart Arcade Games\
I know this is an arcade, but the courses aren't that good, and the graphics are in 3D. There should be a lot more advanced courses because of all the memory the arcade can hold, but no. I don't really play it do idk?
11. Super Mario Kart
The controls are very hard to get used to. The game is hard, and the course naming... is... uh... WHAT!? Only one course has a cool jump. But it is kind of good. You could say the game is rigged as Mario and Luigi get to spam stars, you have 3 tries, etc. but you get red shell and ligtning, so it does balance it out. The music is actually great, and this is a good game overall, and very good for 16-bit limitations.
10. Mario Kart Tour
I've never played this, but... WHY ARE THERE 999,999 CHARACTERS!? Some people like to unlock everything, and for those, this is their enemy. We don't like Mobile Nintendo games. It is pretty decent and has good remakes, but other than that, it isn't that good.
9. Mario Kart Live Home Circuit
This game is cool for letting you build your own track, but for people who don't have big houses or have pets, this isn't good. I get why the bullet bill doesn't auto control... but... it isn't a bullet bill anymore. I think the game is kind of good and it is a very interesting game.
8. Mario Kart Super Circuit
I also haven't played this, and many people may disagree, but it doesn't really add anything new besides the tracks. It has all the SMK courses and has pretty good courses.
7. MK64
Again, many people will disagree, but this game isn't very good overall. One thing it needs is more boosts. It did have more varieties in courses and had more powerups. The rainbow road should have been one lap and had more obstacles.
6. MKDD
I really like the 2 person idea. Special items are awesome, and this game is overall good. I've never played it, but it seems very good. This game introduced more characters, and the music is good too.
5. MKDS
This game introduced new power-ups and nitro tracks. The bullet bill was a great addition, however many still argue about the blooper. The bottom screen was useful, and new characters were added... including... rob... um... WHAT!?
4. MK7
This game is really great. You got kart customizations and gliders. The Rainbow Road is awesome. 1 lap tracks were introduced here, And you gotta love the Maka Wuhu shortcut. Coins were a nice come back too.
3. Mario Kart 8
WHAT JUST HAPPENED TO MARIO KART!!!! Anti-gravity has been added and tracks have so many varieties. The battle course... um, let's not talk about that... the DLC is very good, and the character roster is giant. They heavily improved N64 Rainbow Road. And Big Blue is the best track in my opinion. The graphics are super polished.
2. Mario Kart Wii
I think this is mostly my opinion, this is the first Mario game I played. Motion controls are challenging in a good way, and tricks are very cool. The Rainbow Road is tied with Mario Kart 7 in my opinion, and most of the music is very good. My favorite is Coconut Mall and Rainbow Road. (I noticed the Rainbow Road music was very similar to the DS one)
1. Mario Kart 8 Deluxe
DLC comes with the game, and you have Gold Mario (an unlockable reskin of Metal Mario) Most things are already unlocked, and double items are back! 1 New battle mode and 2 readded. In total, you have 5 battle modes!! The battle courses are great, and everything is just, better!
This is my opinion, so feel free to put yours in. Let's hope MK9 comes out soon!
Debate.Most of Mario Kart 8's battle mode is just race tracks, and Mario Kart Wii's physics are crazy which makes the base game fun and IMO slightly better than MK8 and MK8D
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