MARIO KART REDUX Announcements and Updates
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On 2026-09-02 at 23:05:37
Mario Kart Redux is a Project that I've been on and off working on for the past year where I reimagined 33 of my older tracks from the
All Cup Tour: https://mkpc.malahieude.net/map.php?mid=11821
and
Neo Cup Tour: https://mkpc.malahieude.net/map.php?mid=12269
Because I felt like they didn't age all that well and I wanted to do them justice.
It Features:
32 Tracks
8 Cups
and 100+ Challenges for you to try out
Link to MARIO KART REDUX Here: https://mkpc.malahieude.net/map.php?mid=16416

The Future Plans for MARIO KART REDUX:
Every Remining challenge for Rainbow Road, The Cups, and Mario Kart Redux itself. (As Well as getting the 13 Challenges in the Waiting Queue to be approved by the mods)
Doing the Staff Time Trial Ghosts for you to try to beat.
and also, I have Ideas for Battle Maps and Fully Original Tracks but I'm very very tired and burnt out so don't expect that anytime soon.
All Cup Tour: https://mkpc.malahieude.net/map.php?mid=11821
and
Neo Cup Tour: https://mkpc.malahieude.net/map.php?mid=12269
Because I felt like they didn't age all that well and I wanted to do them justice.
It Features:
32 Tracks
8 Cups
and 100+ Challenges for you to try out
Link to MARIO KART REDUX Here: https://mkpc.malahieude.net/map.php?mid=16416
The Future Plans for MARIO KART REDUX:
Every Remining challenge for Rainbow Road, The Cups, and Mario Kart Redux itself. (As Well as getting the 13 Challenges in the Waiting Queue to be approved by the mods)
Doing the Staff Time Trial Ghosts for you to try to beat.
and also, I have Ideas for Battle Maps and Fully Original Tracks but I'm very very tired and burnt out so don't expect that anytime soon.
2On 2026-09-07 at 03:07:57
all of my Time Trial Ghosts are now Finished; you can use these like the Nintendo Staff times, and I think it would be cool to see people try to beat them. The Character choices aren't what is most optimal, it's what is most thematically appropriate without repeating characters.
On 2026-09-07 at 05:15:42
Wow! Awesome!
On 2026-09-07 at 23:29:49
I'm Taking a LONG Break from MKPC because I've done all I wanted for Mario Kart Redux (For the time being) But there are a couple of things I want to share with you all before I leave.
The Future of Mario Kart Redux:
MKRedux Battle Mode (Starting First Half of 2027)
1. Redux Mario's Courtyard
2. Redux Block Metropolis
3. Redux Shy Guy Theatre
4. Redux Bowser Jr's Blvd
5. Peach's Castle (A Renamed Kingdom's Castle)
6. (NEW) Colossal Fossil
7. (NEW) Deserted Chasm
8. (NEW) Starlight Comet
and the other 8 Maps are based on racetracks (Think 8DX's original maps and less WiiU 8's)
The Tracks that get a Battle Mode Arena are:
9. Koopa Troopa Pier (Battle)
10. Yoshi Savanna (Battle)
11. Daisy's Airplane (Battle)
12. Donkey Kong Stadium (Battle)
13. The Big Rave City (Battle, basically a Renamed Neon District)
14. Casino Circus (Battle)
15. Luigi's Nightmare (Battle)
16. Grayside Mountain (Battle)
The Mario Kart Redux Expansion (MARIO KART FDX, Starting Late 2027) I have the names for all 16 tracks, but I'll only tell you the Initials and an Inspiration:
1. MC (Based on Mario Circuit)
2. F8D (Based on Baby Park)
3. SGR (Based on Whistlestop Summit)
4. TT (Based on The Tempest Layer from DK Bananza)
5. CF (Based on Choco Mountain)
6. PA (Based on Aquarium Park from Sonic Colors)
7. TS (Based on Studiopolis from Sonic Mania)
8. BH (Based on Sky Garden)
9. NDC (Based on Mario Odyssey)
10. SS (Based on Wario Shipyard)
11. FRC (Based on an Amusement Park)
12. NTD (Based on Ninja Hideaway)
13. BJB (Based on Bowser Jr's Blvd from Mario Sports Mix)
14. WW (Based on Acorn Heights)
15. DBC (Based on Bowser's Castle)
16. GM (Based on Rainbow Road)
I wanted to do some more fun stuff for this send-off so here's a world map for Mario Kart Redux that shows you where each track is to one another:
The Future of Mario Kart Redux:
MKRedux Battle Mode (Starting First Half of 2027)
1. Redux Mario's Courtyard
2. Redux Block Metropolis
3. Redux Shy Guy Theatre
4. Redux Bowser Jr's Blvd
5. Peach's Castle (A Renamed Kingdom's Castle)
6. (NEW) Colossal Fossil
7. (NEW) Deserted Chasm
8. (NEW) Starlight Comet
and the other 8 Maps are based on racetracks (Think 8DX's original maps and less WiiU 8's)
The Tracks that get a Battle Mode Arena are:
9. Koopa Troopa Pier (Battle)
10. Yoshi Savanna (Battle)
11. Daisy's Airplane (Battle)
12. Donkey Kong Stadium (Battle)
13. The Big Rave City (Battle, basically a Renamed Neon District)
14. Casino Circus (Battle)
15. Luigi's Nightmare (Battle)
16. Grayside Mountain (Battle)
The Mario Kart Redux Expansion (MARIO KART FDX, Starting Late 2027) I have the names for all 16 tracks, but I'll only tell you the Initials and an Inspiration:
1. MC (Based on Mario Circuit)
2. F8D (Based on Baby Park)
3. SGR (Based on Whistlestop Summit)
4. TT (Based on The Tempest Layer from DK Bananza)
5. CF (Based on Choco Mountain)
6. PA (Based on Aquarium Park from Sonic Colors)
7. TS (Based on Studiopolis from Sonic Mania)
8. BH (Based on Sky Garden)
9. NDC (Based on Mario Odyssey)
10. SS (Based on Wario Shipyard)
11. FRC (Based on an Amusement Park)
12. NTD (Based on Ninja Hideaway)
13. BJB (Based on Bowser Jr's Blvd from Mario Sports Mix)
14. WW (Based on Acorn Heights)
15. DBC (Based on Bowser's Castle)
16. GM (Based on Rainbow Road)
I wanted to do some more fun stuff for this send-off so here's a world map for Mario Kart Redux that shows you where each track is to one another:

Yesterday at 01:59:08
(Small Patch Updates)
9/15/2026
- Fixed Rail in Yoshi Sweetway
- Changed Jump in the Final Lap of Cannonshot Airlines
- Fixed Wind Section in Rainbow Road
9/23/2026
- Removed a wall in Tropical Volcano with a corresponding visual update
- Removed several trees in Collapsing Castle
9/15/2026
- Fixed Rail in Yoshi Sweetway
- Changed Jump in the Final Lap of Cannonshot Airlines
- Fixed Wind Section in Rainbow Road
9/23/2026
- Removed a wall in Tropical Volcano with a corresponding visual update
- Removed several trees in Collapsing Castle
Today at 06:41:14
Updated Every Track that fixed a weird quirk that made it so when going of a boost-jump pad it would sometimes not activate the boost when playing in 200cc.
This makes 200cc a lot more playable for most tracks. There is an * to this though. Here's a list of tracks that you can't beat in 200cc without falling off the track even with my best efforts:
Cannonshot Airlines
Heavenly Firebowl
Rainbow Road
Here's a list of tracks that are possible but really difficult:
Thunder Junkyard
Yoshi Sweetway
Grayside Mountain
(Most of these are due to a superspeed section that has too sharp of turns and I can't fix this without also effecting 150cc which I don't what to do)
Just Keep in mind that every track was designed with 150cc first and foremost
This makes 200cc a lot more playable for most tracks. There is an * to this though. Here's a list of tracks that you can't beat in 200cc without falling off the track even with my best efforts:
Cannonshot Airlines
Heavenly Firebowl
Rainbow Road
Here's a list of tracks that are possible but really difficult:
Thunder Junkyard
Yoshi Sweetway
Grayside Mountain
(Most of these are due to a superspeed section that has too sharp of turns and I can't fix this without also effecting 150cc which I don't what to do)
Just Keep in mind that every track was designed with 150cc first and foremost
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