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39 created circuits - 8 cups
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8 comments on circuits
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Noot Noot!
Canada
9 years old
(Born on 2015-10-17)
Registered since 2025-03-30
Last connection: 2025-05-10
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On 2025-05-09 at 03:07:15 in Mario Kart: Double Dash Track Re...
First off, we have Luigi Circuit. It's like a big oval, but being compressed at the sides. You start off going into the two roads where you get a U-turn to go back to them. It seems like a good track to practice getting into the controls of the game. Oh, and let's not forget Luigi's high rank mansion.
Next is Peach Beach, where the award ceremony takes the scene. I never really knew about the fact you come down during the first turn, and come back up on the last. I was probably more focused on powersliding. Also, doesn't the rock look like an ostrich?
Baby Park is an okay track, because even though you finish laps quickly, it's 7 instead of 3. And to make things stand out, you have theme park rides around you. And like Mario Bros. Circuit, which belongs to Luigi, I think Baby Park should belong to Baby Luigi.
You now have a desert dune-themed course being Dry Dry Desert, and it's interesting. You have these winding roads with pillars on the sides of them for shortcuts. Then you find this deep sand pit which not only you sink in, you get eaten by another of these Piranha Plants. You have the bumpy sand hills, and you go back to the line.
Mushroom Bridge is home to the Toad houses you see at the shortcut, and the bridge itself. If you're feeling confident, you can get on the rails and have a speed boost. Or, if you're like me, you can A-tech your way in the center of the bridge. And this is Toadette's course, not mine.
Mario Circuit can be seen in the back of Mushroom Bridge, and now you're racing here! You have a strict U-turn, and then you're met with a Chain Chomp, right before the tunnel. And just like the babies having the Chain Chomp as their special, both Luigi and Mario Circuit have them! You now enter the dirt path with the Piranha Plants, and that's all it has to offer!
They put a race track on a cruiser. What more could you ask from Daisy?
Okay, Waluigi Stadium is the one with the ramps. It really feels like you're in a dirtbike stadium rather than karting! Maybe this was a tease to Mario Kart Wii? Maybe that's why going off ramps feels uncanny. And, who decided to put a bump near the final ramp?
The icy track Sherbet Land has some Shy Guys skating on them, so be careful not to run into them. You get out of the cave, and you notice how many spectators are here! You have hills, ice, and even ice cube structures watching you! Oh, the Freezies want to freeze you while driving, so be vigilant on that.
One word. Chaos. Well, in a good way. Mushroom City has you going through a busy city with lots of traffic near you! There will be lots of drivers being dragged by their karts. However, the many paths give the track some character. Hence, look at the map! It's loaded!
A Youtuber once said that a track is theirs. That being Yoshi Circuit. You carefully go beside Yoshi's hands, nose, spines(There's an alternate path but okay), tail, and back to the shoe. Due to the many turns of the circuit, it's kinda fun to race at!
I'm sure Nintendo worked hard on making DK Mountiain, because you barely see polygons, no spectators, and the music is based on the Donkey Kong Jr. arcade theme of the first level! You get shot out of a cannon, with you coming down to pass the hairpin turns. Also, why is the mountain angry? It looks like a volcano!
I noticed how nobody was seeing the action on Wario Colosseum. Maybe they like Waluigi more, who knows? This colosseum is ridonculous with the many curves and ramps. I guess I'm the only one who uses the path in the middle before the finish line! Wait, is it midnight!?
Eh, Dino Dino Jungle isn't really doing much to adrenaline, but the views with Noshi are breathtaking. You have the dock of the three bridge paths, the geysers burst out of the ground, and more are waiting at the finish line.
I don't understand why Bowser made this one too narrow, I sort of bumped into the side of the castle. Mostly the only thing that stands out is the Bowser statue, which I think reappears in the Wii version of Bowser's Castle.
And we are at Rainbow Road now, above Mushroom City. How nice, but let's focus on the layout. You have these two hairpin turns that resemble to DK Mountain's, and you see in front of you the spiral. I can tell how much players fall off here while trying to stay on. You don't have to powerslide, no other drivers are doing that technique. You have this turning path that leads to the tunnel, and one more spiral until you reach the end.
And that's everything I think of and notice about the tracks of Mario Kart: Double Dash!!
I find it stressing that there is no retro tracks.
On 2025-05-07 at 00:09:51 in Space for Anything... again
GuySysSyYs Do YoU think they'Ll Ever Add Neww Reactons
Like
Crying Fa ce Emoji
or Uh
...I Can't Think of More but Pretend I Did!!!!!!
Like
Crying Fa ce Emoji
or Uh
...I Can't Think of More but Pretend I Did!!!!!!
We need a funni todd

On 2025-05-03 at 02:51:15 in Space for Anything... again
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Fish Cup ![]() ![]() ![]() ![]() ![]() ![]() ![]() | PK and DLC ![]() ![]() ![]() ![]() ![]() ![]() ![]() | DLC ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dlc 1 and a half ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Pingu Kart With Half of the... ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Wow so retro!!!

sus trak

Oh yeah!

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Rank | Class | Circuit | Character | Time |
113th | 200cc | Sunset Wilds |
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2:14:446 |
140th | 200cc | Choco Island 2 |
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1:04:550 |
170th | 200cc | Peach Gardens |
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1:52:910 |
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