10TIMEWORLDCHAMPION's profile
Previous usernames: Xero, XeroYT, __--Xero--__
General stats
61 followers
19 following
63908 pts - Titan[?] - 30th
12175 pts - Champion[?] - 62nd
298 pts - 111 challenges won - 193rd
150cc: 329 pts - 51 records - 94th
200cc: 263 pts - 56 records - 53rd
254 created circuits - 64 cups
17 challenges created
2 shared characters
257 comments on circuits
9 topics followed
About
Description:
------------------------------
YT CHANNEL: DELETED
Hi! I'm Xero, I used to play the game a lot but now I play it less because of exams and just a general lack of time to play the game. You can still find me playing regularly (as this name) on Gulper io, Slither io and Tileman io, should you want to play those games. I joined this site as a member on March 1, 2025 but never actuallly played most of the game for about 2 weeks after that. I will still play online from time to time and make tracks every so often, so I wont be fully inactive, just not as active as earlier this year- thx 4 reading btw
GULPER IO RECORD: 245K
Flag Counter, Added to my desc on 13/4/25 ^-^[/color][/b]
Thanks for getting me to 10 followers! - 10th April 2025
Thank you everyone for 20 followers! - May 9th 2025
Thanks for 50 followers!! - August 14th 2025
My Milestones:
VR:
10k- Completed
20k - Completed
30k- Completed
40k - Completed
50k - Completed
60k - Completed
75k - not completed
100k - not completed
Top 100 online vs- completed
Top 50 online vs- completed
Top 10 online vs- not completed
BR:
7k - Completed
10k - Completed
15k - Not Completed
25k - Not Completed
Top 100 online battle- completed
Top 50 online battle- not completed
Time Trial Ranking:
Top 100 200cc time trials- completed
Top 50 200cc time trials- completed
Top 100 150cc time trial- completed
CPs:
100 challenge points- completed
1000 challenge points- not completed
Followers:
10 followers- completed
50 followers-completed
All previous usernames:
__T__--
-ToadetteFromMKW-
ToadetteFromMKW
--T77--
--ToadetteFromMKWisBack--
--X--
5TIMEWORLDCHAMPION
--T--
MKPC_--T--_
TrainGuy77
7TIMEWORLDCHAMPION
XTR_Xero12
XTR_Xero12--
-----------------------------
46cadoN
--T--
__--Xero--__
XeroYT
Xero
10TIMEWORLDCHAMPION
Check out MKPC 2 Deluxe:https://mkpc.malahieude.net/map.php?mid=13096
Play Super Rainbow Kart:
https://mkpc.malahieude.net/map.php?mid=13272
Mario Kart: Legends Track Submissions Topic:
https://mkpc.malahieude.net/topic.php?topic=17205
Pronouns: he/him
GIVE MY TRACK PEACH STADIUM»KOOPA TROOPA BEACH 5 STARS ITS THE BEST
Thanks for visiting my profile, and enjoy MKPC ^^
United Kingdom
12 years old
(Born on 2013-04-29)
Registered since 2025-03-01
Last connection: 2026-04-27
Advent Calendar 2025[?] : Snowy Flake
Last messages on the forum:
Yesterday at 21:40:21 in I NEED A BETTER QUICK MODE
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?
The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.
I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.
j completely agree. complete mode is always there and even if Wargor were to add this it would take a lot of time which would be better spent on other areas of this site. It's a great idea in principle but in reality it's really just an impossible task
Yesterday at 21:32:59 in I got a "Message Farming" Warning??
at this point just remove the forums entirely
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1
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1Yesterday at 21:30:45 in Sebastian's QnA! Again...
1See all their messages
Best created circuits:
Peach Stadium >> Koopa Troo... ![]() ![]() ![]() ![]() ![]() ![]() 23![]() | Hilltop Waters ![]() ![]() ![]() ![]() ![]() ![]() 12![]() | Volcanic Archipelago ![]() ![]() ![]() ![]() ![]() ![]() 5![]() | ★ MKPC 2 Deluxe ★ ![]() ![]() ![]() ![]() ![]() ![]() 13![]() | Magma Islands ![]() ![]() ![]() ![]() ![]() ![]() 9![]() |
See all their circuits
Best created challenges:
Find Me
East Fleet Caravan Park - v1.0: Hit My Caravan in less than 1:00, without touching any tree, Hut nor puddle, Without Passing the steep slope
Difficult PATIENCE NEEDED
Hell: Complete a lap in Time Trial mode, in 200cc, in less than 2:15, without reverse drifting, without falling
Difficult Flap Expert
Peach Plains: Complete a lap in Time Trial mode, in 200cc, without reverse drifting, without falling, in less than 1:00
Medium See all their challenges
Last circuit comments:
chaotic circle still better
In TERRIBEL-ER THAN THE LAST TERRIBEL CIRCUIT on 2026-04-19 at 21:42:01chaotic circle was better
In THE WORLD'S MOST TERRIBELEST SQUARE OF ALL TERRIBEL SQUARES IN THE ENTIRE UNIVERSE on 2026-04-18 at 18:33:17this is the 1st track for SPK, expect roughly 1 per week
In Lava House on 2026-03-02 at 20:07:40See all their comments
Last completed challenges:
MEMORIZE BEFORE IT'S TOO LATE
House of Horrors: Complete the track in Time Trial mode, in 150cc, by falling at most 10 times
Difficult Watching a Toad Fish with Toadsworth
Mario Circuit: Reach Toadsworth in Time Trial mode, in 150cc, without going through the pipe
Difficult Pitch Black
Choco Chapel: Finish a lap without seeing anything in Time Trial mode, in 150cc, in less than 1:30
Medium See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 14th | 200cc | Bowser Castle IV |
|
1:14:556 |
| 27th | 200cc | Desert Hills |
|
0:36:900 |
| 35th | 200cc | DK Pass |
|
1:05:197 |
See all their records
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