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List of comments from Anthcny (70)
Here are some technical values about MTs and how the game works:
- Blue MTs last for 15 frames, the first 3 frames make you immune to off-road
- Orange MTs last for 22 frames, the first 6 frames make you immune to off-road
- The fastest you can charge a blue MT is 9 frames
- The fastest you can charge an orange MT is 18 frames
- The game's physics engine (position, collisions, inputs...) updates every 67 milliseconds
In other words: 1 frame = 1 game update = 67ms
The game's framerate doesn't imapct how fast the game's physics update, which will always be every 67ms (about 15 times per second)
Because of how the game is made, you can release a drift and start a new one within the same frame
In
Improved Reverse Drifting Practice
on 2026-02-15 at 22:20:55
I got sub 19, my run makes absolutely no sense it's so goofy
I also got 1'20"569 in rear view
In
Improved Reverse Drifting Practice
on 2026-02-15 at 21:42:53
Blud woke up and decided to create the worst TT challenge in existence
In
DS Rainbow Road
on 2025-05-28 at 15:16:19
BLASPHEMY AGAINST THE HOLY SPIRIT!!! 🗣️🗣️🗣️
In
Basement
on 2025-05-16 at 18:08:51
Yes because I'm so right
In
Bowser's Castle 2
on 2025-05-07 at 12:54:52
Terrible track, qm better
In
Bowser's Castle 2
on 2025-05-07 at 12:35:24
Kernell shut up
In
2012 approche
on 2025-05-05 at 22:12:18
Toto genre j'en ai qqch à foutre
In
Clock that does tick and then tock
on 2025-05-02 at 14:21:29
1/5 to piss you off
In
Prestige Cup
on 2025-05-01 at 13:02:12
Senko en gros si tu hit les champi poison pendant tes frames d'invincibilité en utilisant les bananes (1 chance sur 2 de se drop), ça ne t'invalide pas le défis (comapré aux décors où l'a ça l'aurait invalidé, merci Wargor pour ce super travail)
In
Clock that does tick and then tock
on 2025-04-26 at 13:57:40
Even more gambling challenges are coming soon!
In
Clock that does tick and then tock
on 2025-04-26 at 13:37:17
Toto qui semble enfin avoir compris alors qu'il reste que 2 semaines
In
TT - GBA Snow Land
on 2025-01-29 at 11:54:46
toto speak english or shut up
In
COMPLETE ME IF YOU CAAAAAAAAAAAAAAAA-
on 2024-11-19 at 09:54:31
Why did you have to make the cannon collision 1 pixel smaller than the visual?..
In
Clip Tutorial 1.1
on 2024-11-17 at 09:41:56
You could make a challenge where the player has to destroy pipes, while disabling the minimap. Or maybe a coin hunt, those challenges are cool to play and easy to make
In
Koopa Plain
on 2024-11-16 at 22:46:39
toto si tu réagis avec 😂 👍 et ✅ c'est que t'es vraiment le mec le plus stupide sur Terre
In
TT - 3DS Shy Guy Bazaar
on 2024-11-03 at 15:31:15
Croyable
In
Mushroom Mountain
on 2024-10-18 at 22:54:11
J'ai ajouté 2-3 trucs
In
Premier vrai circuit
on 2024-10-16 at 23:41:36
Added a music (I forgotted)
on 2024-10-13 at 17:47:17
Nice track! it is a bit too small in my opinion but that's not a big deal
I would have reduced the power of the jump pad
Also make the ckecpoints in the top left corner optional because the lap won't count if you cut too much through the off-orad with the big jump
In
Alpine Pass 2
on 2024-10-10 at 21:43:06
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List of comments from Anthcny (70)
- Blue MTs last for 15 frames, the first 3 frames make you immune to off-road
- Orange MTs last for 22 frames, the first 6 frames make you immune to off-road
- The fastest you can charge a blue MT is 9 frames
- The fastest you can charge an orange MT is 18 frames
- The game's physics engine (position, collisions, inputs...) updates every 67 milliseconds
In other words: 1 frame = 1 game update = 67ms
The game's framerate doesn't imapct how fast the game's physics update, which will always be every 67ms (about 15 times per second)
Because of how the game is made, you can release a drift and start a new one within the same frame
I also got 1'20"569 in rear view
I would have reduced the power of the jump pad
Also make the ckecpoints in the top left corner optional because the lap won't count if you cut too much through the off-orad with the big jump
Page: 1 2 3 4
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