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List of comments from OCM (115)
7/10, the track is good, but some jump heights and respawn positions... don't work.
In
Super Mario Galxy
on 2026-04-25 at 21:17:21
Mycelium Might? Like the ability that makes status moves go last but ignore abilities?
In
Shadyshroom Highlands
on 2026-04-08 at 03:01:21
It was kinda fun trying to TT this track. No more than 4/5, though, because it's a QM track.
In
Rainbow Gazes
on 2026-03-25 at 02:23:55
I know I'm really late but I think you go to other setup options, choose add option, and select choose opponents.
In
DK pass
on 2026-02-27 at 14:39:19
@NoMoVO I think this would be pretty easy to make IF the track was actually programmed, instead of just using the override feature.
var f = 0; //How many frames has gone by
const tracks = [image1, image2]; //The two images for the tracks
var track = 0; //Which track is it?
Every frame{
f++; //Increase by one
if(f % 600 == 0){ //Every 10 seconds, assuming it runs on 60 FPS
track = -track + 1; //switches between 0 and 1
}
whatevershowimagefunctionthelanguageuses(tracks[track]);//Chooses the correct track to show
}
I hope I got this one right and didn't make any silly errors. Speaking of the track, the overrides stop at 3 minutes.
In
Shifty Shade Road
on 2025-12-23 at 15:33:30
Wait, grabbing the star is actually NOT the win condition? And instead it is getting to the general area of the star?
In
Neo Bowser City
on 2025-12-22 at 02:00:01
@Christmas_Yarn_Yoshi
First of all, skill issue. Reverse drifting and snaking are both faster than normal driving with Bowser. Second of all, the CPUs are in impossible mode, which are actually impossible to catch up on, without items or decors. So, the challenge is just asking you to be lucky with the items. Hence the name "Pro at Bagging"
In
Luigi Raceway
on 2025-12-12 at 14:50:06
Another Advent Challenge that I already beat?
(Actually, I made it on the first try this time because the CPUs ran straight into the goombas)
In
Luigi Raceway
on 2025-12-12 at 00:32:48
Man, I didn't expect THIS to be used to the Advent Calendar.
In
House of Horrors
on 2025-12-10 at 00:19:05
Well, the arrows DO clearly tell you where to go, so I disagree that it's confusing but agree that it is long.
In
town
on 2025-10-07 at 01:24:22
How I beat the challenge:
OH NO I CAN'T SEE
*increases brightness*
Final Lap: OH NO I CAN'T SEE
*pulls up map image in another tab and uses it to complete the track*
Edit: After completing the challenge, turn down brightness to acceptable amount.
In
House of Horrors
on 2025-10-05 at 23:29:15
No. I used the mapcreate page that MKPC uses to generate QM maps and entered it into the image URL box.
In
Straight Line Rails
on 2025-09-15 at 23:22:43
Took me 5 minutes to finish this track. This track was way too hard. (Haven't played Rolling Sky 1 yet.)
In
Rolling Sky 2
on 2025-09-14 at 21:17:59
Do you not realize this is a CM track?
In
Straight Line
on 2025-09-08 at 02:01:53
It's not a cannon. If it were, you would be constantly on 200 km/h. I actually put boost panels everywhere and also added a mobile floor.
In
Straight Line
on 2025-09-07 at 21:14:37
Okay, I think you're using cannons too much. It's really annoying, because you can just use teleporters and you will always appear at the same place. Also, I don't like the respawn positions on DS RR. I somehow skipped a CP. Some tracks were good though, so... 3/5
In
mario kart ds R
on 2025-08-28 at 01:04:16
Yeah, I don't care.
In
Dumb Kart PC v1.0
on 2025-08-24 at 21:35:27
Okay, since the original track was horrible I updated this thing:
Tighter walls.
Deleted boosts.
Replaced boosts with mobile floor.
I might update this once I get the motivation to.
In
Venusaur Valley
on 2025-08-18 at 02:43:56
wait a minute...
THIS TRACK IS STOLEN!
In
Pro Circuit Mario (5)
on 2025-08-18 at 01:42:03
Nice sub minute...
with Gamba.
No, I don't want to live there. I don't like the lightning.
In
Gamba Woods
on 2025-08-17 at 03:08:48
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List of comments from OCM (115)
var f = 0; //How many frames has gone by
const tracks = [image1, image2]; //The two images for the tracks
var track = 0; //Which track is it?
Every frame{
f++; //Increase by one
if(f % 600 == 0){ //Every 10 seconds, assuming it runs on 60 FPS
track = -track + 1; //switches between 0 and 1
}
whatevershowimagefunctionthelanguageuses(tracks[track]);//Chooses the correct track to show
}
I hope I got this one right and didn't make any silly errors. Speaking of the track, the overrides stop at 3 minutes.
First of all, skill issue. Reverse drifting and snaking are both faster than normal driving with Bowser. Second of all, the CPUs are in impossible mode, which are actually impossible to catch up on, without items or decors. So, the challenge is just asking you to be lucky with the items. Hence the name "Pro at Bagging"
(Actually, I made it on the first try this time because the CPUs ran straight into the goombas)
OH NO I CAN'T SEE
*increases brightness*
Final Lap: OH NO I CAN'T SEE
*pulls up map image in another tab and uses it to complete the track*
Edit: After completing the challenge, turn down brightness to acceptable amount.
Tighter walls.
Deleted boosts.
Replaced boosts with mobile floor.
I might update this once I get the motivation to.
THIS TRACK IS STOLEN!
with Gamba.
No, I don't want to live there. I don't like the lightning.
Page: 1 2 3 4 5 6
Back to the forum