/| Mario Kart PC |\

Comments list of Kernell (65)

holy crap is thag a celeste reference
comments In SBOK7 Fluttering Delicacy on 2024-05-05 at 21:50:46
Peak as usual, though is it still peak if everything else is also peak? 🤔
comments In Maw-Ray Mines on 2024-04-19 at 22:36:31
Banger as usual
comments In Bowser's Goomba Factory on 2024-04-13 at 17:12:11
Very short but cool idea
comments In Hyrule Raceway on 2024-03-29 at 16:00:11
Stolen tracks lol
comments In Super Mario Kart PC on 2024-03-27 at 14:54:51
Why is there only one rating this is higher quality than the average multicup lmao
comments In Super Coolio Kart EX: Genesis V.1.0.1 on 2024-03-23 at 14:48:06
Muppet reference
comments In Rainbow Collection on 2024-03-20 at 11:07:40
Maybe controversial but I didn't like [Coming Soon]
comments In Chloe's Karting Realm on 2024-03-19 at 19:02:45
Hard but fun 5/5
comments In Techneon City on 2024-03-14 at 21:55:09
DAMN! 5/5

Why is the thumbnail DK tho lol
comments In Shy Guy Falls on 2024-03-10 at 00:02:44
Really cool however that one dead end with the double item boxes is a very odd design decision so 4/5
comments In Dreamy Cloudy Bed Race Track on 2024-03-03 at 02:51:21
cool idea
comments In Mario Kart Pc Stadium on 2024-02-28 at 22:36:04
Bro cooked
comments In Beep Block Spaceway on 2024-02-28 at 10:40:39
Discord is being poopy so the majority of my tracks dont work rn lmao, I'll port them over soon
comments In Town With No Name on 2024-02-26 at 23:02:30
Really cool however it does get repetitive pretty fast (literally half the tracks have the same ground theme tiles and music (I know that's just how it is in the original game but that's not an excuse imo), I think personally you should take more elements from Mario Maker. But still these tracks are all really well made, creative decors too. 5/5
comments In Super Mario Bros in Mario Kart PC on 2024-02-25 at 14:31:28
No way you got the cool Gamba sprite 5/5

Only complaint is the finish line looks kinda akward
comments In LinkTriforce8 Island on 2024-02-21 at 10:03:04
Why the hell are there green trees
comments In Maple Treeway on 2024-02-19 at 17:11:39
cool theme but the music is boring and that one turn right after the jump is a yikes so 4/5 for me
comments In Wario's Landfill on 2024-02-19 at 17:07:47
Not really sure what the theme is supposed to be but cool track 5/5
comments In Tram Canyon on 2024-02-18 at 16:39:49
Okay I finally finished every challenge so it's time for a super long review (no I definitely didn't steal this osc-omb who's only a few comments ahead of me)

Mario Circuit - Kinda boring but okay whatever it's the first track so I'll let it slide.
The challenges on this one are understandably easy, though still fun. However, after doing every challenge in the multicup I've quickly come to realise you don't know how to reverse drift, making almost every time based challenge super easy.
The RMX variant is confusing on the first turn. Confusing layouts are a common theme throughout alot of RMX tracks. Also kind of weird that there are two different cannon textures on the same track. I like that you can jump on the bridge's walls though.

Moo Moo Pastures - Like Mario Circuit, also kinda boring, but it's the second track so I'll still let it slide. The tower decor is a little ugly but thats about it. Not much to talk about this track so I'll talk about something else real quick, the music selection. Almost all of these tracks use songs from other Mario Kart tracks. This may be a hot take, but I honestly really hate when people do that. It just makes the track you're playing on feel like an uninspired clone instead of something someone put their heart and soul into. It also makes tracks much more forgettable imo.
The challenges are fun, though the zone you have to enter to "pet" the cows is kinda weird sometimes.
The RMX version is fine, though it's obvious you didn't design this track with the RMX version in mind as the grass on the walls kinda blend with the offroad. I really like how you made the arrows of mud and barricaded the track with wooden planks. I wish you used the tracks actual theming more instead of using those ugly iron fence roads everywhere.

Mini-Land - Okay I like this one. I have only played the DS Mario vs. DK game and that's just a distant memory now so I don't know how well of a job this does at referencing that series. The yellow jumpy things are cool though I think you should've made them decors instead of being flat on the road (same for the purple cannon ones). The conveyor belts could also have been telegraphed better (the ones that make you go forward should be another colour.) The Boos also feel very out of place here and the CPUs take the final turn suuuuper widely making it really easy to beat them. Also changing the music on the final lap is evil I was really digging lap 1-2 music :(
The challenges here are all really cool and unique.
The RMX variant is... alright, outside of the iron fence roads looking out of place.

Candy Coast - The cannon could've been indicated better. I like the Mario chocolate bar, that's a cute detail. Not much to talk about on this one so I'm gonna be focusing on something else instead: the characters. I like the three original ones you made, especially Marty. I love my man Marty. I haven't really played the Mario & Luigi games so I'm not very familiar with Broque Monsieur and Hellen Gravely but they're cool additions I guess, though the steering sprites on all 3 original characters look a little jank. SML Mario is an obvious recolour but that's alright. Kind of bothered he still has a normal kart and not a kart that matches the rest of his artstyle. The shells are all honestly kinda lazy but they're just bonus rewards for doing challenges so it's alright I suppose. Honestly it's cool enough that we even get characters in the first place, most high quality multicups don't have those.
Anyway, back to the actual track, challenges are nice as usual. The secret shortcut one is cool though I think the hint might have made it a little too obvious to find.
RMX version is fine though a little confusing. I like how big of a split the split paths are at the end of the track. Anyway, finally one cup down, 3 more to go.

Sarasaland Speedway - Cool track though I don't see why you'd ever go on the white road. Honestly my only complaint is that there was just so much more you could've done with Super Mario Land that it's kind of a shame you only ended up using goombas.
Challenges are fun as usual, though it is kind of weird to have the challenge full of shells be in the track based on the game where shells act like bombs instead of normal ones...
RMX version... AAAAGHHH WHY DID YOU DO THIS???? First of all, why the hell is there colour this is supposed to be monochrome like the Game Boy??? Second of all why is there a random moving tree from Luigi's Mansion??? Third of all you really should've put an arrow at the end of the split path cus I just drive into the blocked road like an idiot... Such a shame you had a cool track and just took a dump on it like that TnT

Shy Guy Creek - Honestly the name keeps making me think of hitting the griddy. Anyway, alright track. I don't know why MKPC users are obsessed with making a track that has you riding down a stream of water but oh well. Only part I don't like is when you're forced to drive against the stream, it's just really slow and boring.
Challenges are all cool nothing to complain about though the Monty Moles can get a little annoying.
The RMX version is kinda whatever, it doesn't really feel different from the original at all.

Waluigi Stadium - Another alright one I don't have much to say about. I'm just confused by what that purple stuff in the middle is supposed to be. Speaking of the purple part, it's cannon is not indicated at all while you did indicate the other two in the track so idk what's up with that.
Challenges are another batch of bangers as usual though I think Night of the Piranha Plant should have a timer as right now you can just calmly drive through without much to worry about.
I like the RMX version though you could've placed that wall behind the yellow arrow a little better.

Yoshi Isle - Oh boy... maybe a hot take but I actually like this one. It's like Baby Park but good. You should probably put the arrows before people make a turn instead of afterwards, cus right now the 2 right arrows don't tell you anything.
Challenges are garbage. 2 of them are absolute rng dependent. The drifting one is cool though.
The RMX version is kinda weird. Why are Waluigi Pinball hazards there? Anyway, I like that you made the arrows coloured, you really should've done that on the original version as well.

Maken Moozac Circuit - Congrats on using coloured arrows! Don't know what the colourful thing at the bottom is supposed to be though...
Challenges are cool once again though your lack of reverse drifting is apparent...
RMX is whatever. It feels like you were really uninspired on this one lol.

Mount Sherbet - [Obligatory snow track] I barely have anything to say about this one. If you've played any ice track with a cave, you've played this one. There's a cool mushroom cut you can do at the starting line that won't count your lap. Awesome!
I like the challenge with mini turbos, usually it's super mini turbos so this was actually kinda fresh.
RMX version... yep. That one jump is a little extreme but oh well. Cave section looks like a split path but nah it's not :)

The Last Resort - The spinning platform... eeyikes. Also it's easy to get lost in the coffin shaped section if you're not looking at the minimap, should definitely have put an arrow there. The bright teleport thingies don't look like they'd teleport you so I always drive around them but might just be a skill issue for me idk. King Boo in the background is really cool though.
This challenge is super garbage. It's really hard to tell where you're supposed to go, especially on the section with the beds where you can easily drop into where you were earlier and get lost. I geniunely had to drive around for like 10 minutes to figure out where I was supposed to go.
RMX version is another big yikes. It's easy to just drive straight on the bedroom and hitting the wall instead of going left like you're supposed to. The stage randomly teleporting you makes absolutely 0 sense either and it just feels like you had no idea what to do there so you were just like "Screw it. Teleport."

Cloudshroud Kingdom - Oh boy, a track that gets worse every section. First section is great, I love the statues and overal just a great vibe, castle is a cool addition tho the clock handle is a little random. Section 2 is just... no. Don't do that. Section 2 and 3 are just Cloudtop Cruise but really bad. Section 3 is alright but just really ugly. The background does not match with section 3 in the slightest. It's also kinda easy to miss one of the cannons and continue driving down the other path.
RMX is a rare instance of an RMX version being better than the original. First of all the background is different which is the only time this happens if I'm not mistaken. Not only the background is different, but the whole vibe is different as well. The rainbow road thwomps are a weird addition I don't know why you replaced the normal ones. The tornadoes are a cool addition. The vine section is less confusing, though it is now just two long and boring straightaways. I feel like you could've just cut that part out.

Sandstorm Dunes - Alright, final cup. An interesting idea for a desert track, I also like that almost the entire track is a split path. However, I see absolutely no reason to ever go for the left route. It's such a struggle to get to it due to the massive tornado, and it's not like you'll get rewarded for your efforts either as the left path isnt much shorter than the right.
RMX is... interesting. Shame you abandoned the idea of having the entire track be a split path. It's not bad to play on though. I like that you drive on the roofs of the buildings that's pretty cool.

Mushroom Highway - My favourite track in this multicup if I'm being honest. The fast road is a little jarring at first but fun to drive on (assuming you don't hit any busses.) I like that you can skip almost the entire container section if you jump good enough, the construction section is also really cool I especially love the goomba on the wrecking ball, only complaint is that I wish the construction theme was a little more prevalent.
The challenges though... I have genuinely no idea how you're supposed to drive this backwards, I just cheesed it by clipping through the pipes and doing the track normally to be honest. I also might have gone a little overboard on the time trial challenge and beat Ahmed's record by a couple of seconds :gamba:
The RMX version of this peak track is really terrible. Not only did you cut the most fun part of the track, but you also made it really confusing. You now have to randomly drive onto the Peach container (even though the other containers are walls), then get through a sea of goombas and then go through the road that randomly teleports you at the bottom of the map now. ???

Bowser's Castle - No idea what the green is supposed to be but green is not really a colour you usually see in a BC so that's cool. Also the bowser statue shooting fireballs is really cool, it's not often when you see two decors working together for something like this.
The RMX version oh boy, I'm going to be honest this is the reason your multicup doesn't have a 5/5 rating from me. Let's start with the green room. I have had several runs where I just drove in circles for hours cus I did not know where to go here. It's so easy to miss which one of the identical iron fence roads you're supposed to go on. The U turns with the thwomps also have really confusing iron fence road placement where I usually just drive straight against a wall. Then we have Waluigi Pinball bumpers for whatever reason at the end of some not particularly sharp turns. Another random clock handles later, you get to this cannon that shoots you straight against a pillar, followed by easily one of the worst sections I've seen in a custom track. It begins with a very sharp turn where it's easy to fall off on. The respawn puts you PAST the checkpoint, making you have to go back if you do. And then when you get past the bowser statue, you have to drive through off road that you forgot to remove from the original. I'm just baffled by this. Did you not playtest this track at all? Also why is it at the end of the second RMX cup? Shouldn't it be the final for the third cup, or be right in front of RMX Rainbow Road? Bruh

Rainbow Road - Finally on the last track I've been typing for like 2 hours now lmao, anyway I don't have much to say on this one. It's really cool that it's a combination of every (or at least most) other track in the multicup. It's difficult, but that's what an RR is supposed to be.
RMX version is mostly fine though that one turn next to the cake is pretty bs, should've definitely put an arrow there.

Okay finally done, in short a fantastic multicup that gets downed by all the remix variants which are worse 99% of the time. The challenges are (mostly) fun and the characters are great (even though half of them are shells) Sorry if I sounded overly negative in this I geniunely had a good time and most of these tracks are easy 5/5 stars for me. And I'm really looking forward to MMGP+, all of those tracks so far look really creative and original while in this multicup you were still tied to some obligatory themes like snow and desert. Shoutouts if you read all of this lmao
comments In Maken Moozac's Grand Prix on 2024-02-14 at 17:09:00

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