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List of comments from Mozzo12 (41)
How do you know my location if you are? Also I just played around 3 quarters of this multicup, and it’s really fun! Each track is unique, and it doesn’t feel boring in any way. I think the main problem of tracks are the mine craft ones. They are a bit hard to see where the next turn is. But overall, it’s really good. Also if you are rapidly approaching my location you should probably save up some money because you will have a LOT of plane tickets to buy….
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Mario Kart Cross Dimension
on 2025-07-16 at 23:52:33
You say abomination, I say great! Don’t discourage yourself unless you’ve made something…truly horrible. Because this isn’t truly horrible. This is truly great! The layout is fun, the items are well placed. But it’s way too SHORT! A full race took me like 50 seconds! Try making the lap count 4 laps.
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What kind of abomination have i made
on 2025-07-16 at 02:43:33
Poofie master: 1: yeah, ok I’ll call you by poofie master from now on. 2: I would prefer if we don’t go on a message thing, just cause i am still new to this community stuff, so I would prefer if it’s just comments. Thanks for your consideration!
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Melody Motorway
on 2025-07-16 at 02:26:21
In general, the layout is fun, but a bit too much straight sections. But my main problem is WHY is it 3 laps? Make it a section track, or one lap! Because of this, a race is like N64 rainbow road (on the N64) or like Mario Kart World Rainbow Road. But it’s not as interesting! I know you added a lot of crabs, but next time, add a cannon near the end. It will speed up the track and make it less boring. But the custom background is really cool!
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green hill zone
on 2025-07-15 at 23:26:30
Mario Kart Champion: yeah, I guess. But I’ll try not to criticise as much as that comment. I was too focused on that one issue that I forgot about the other parts, that were really good! By the way, that beginning part is really really good, and it shows people how hard the rest of the track will be. I just think I like twisty turny parts with a lot of challenge and then I plummet to my doom 5 times but make it 1 turn forward. I don’t know why, I like that sense of progression. I played some of your other tracks, and they are very well designed. And the fact that was made in Microsoft Paint? (When you say paint you mean Microsoft Paint right) well done.
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Melody Motorway
on 2025-07-15 at 23:21:26
Poofie master: yeah. It’s music park. Over here it’s called melody motorway, though. And thanks for your consideration for my feelings, and I didn’t know that Mario Kart Master was your old account name! But I WAS being a little harsh on thundercliff canyon, and I cant apologise enough. And do you think this remake of music park/melody motorway is faithful the original?
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Melody Motorway
on 2025-07-15 at 07:29:11
Hi Poofie master, don’t worry at all about the long comment! I like long comments anyway.
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Mario Kart Cross Dimension
on 2025-07-15 at 07:23:29
Hey poofie master! This is such a good multicup! I love the tracks, the ideas behind the tracks, the way they look, and the characters are so well detailed! I don’t know if the characters were based on the dog named poofie, but either way I hope you make a sequel! Or keep adding stuff, both are good. And I don’t think this is just a collection of cups, I think it’s worthy of being a standalone, Mario kart fan game! Let’s just hope Nintendo doesn’t see this…. EDIT: I just scrolled down to the comments and saw super poofie kart was done…well it’s still good. And I also forgot to mention the sheer amount of CONTENT packed into this! This is enough to last me at least a year! And the unlockable characters, though I haven’t gotten them, are such a cool way of rewarding the players. Especially in MK PC, in a fan game like this!
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Super Poofie Kart!
on 2025-07-15 at 07:20:55
Its close to the original, but you spelt storm wrong.
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desert strom
on 2025-07-15 at 01:12:26
I wouldn’t call it a puzzle, and more a precision track.
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an puzzle
on 2025-07-15 at 01:08:37
It’s good, but could be better. It looks a bit simple, but it doesn’t need to look complex. Maybe it’s just me, but I didn’t know the red stuff was lava. I do like the area where you have to hop, but maybe give an indication to hop? Like, arrows, or text saying HOP! I know track shouldn’t have that, but donut plains 3 was clear that you had to hop. But you can’t even see the jump pads! But overall, a good and short track.
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Kelp Lantis
on 2025-07-15 at 01:07:17
Oh, what? Taking from someone is fine, but you need to give credit! Thanks for letting me know, babymario64. 1 star. You didn’t even consider adding collisions.
on 2025-07-15 at 01:01:41
And if you could give feedback on my tracks, that would be great! Be as harsh as you want, and ignore the duplicate tracks. I was messing around with cups and multi cups and it got out of hand…. I’m definitely not as talented as you, with drawings, and collisions, and layout, but I hope you enjoy my tracks! Mainly try the complete mode ones. And don’t let me stop you from completing this amazing project!
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Mario Kart Cross Dimension
on 2025-07-15 at 00:22:21
What happened to the collisions? Just add walls! It doesn’t take that long and is very easy to do. It’s a good track layout wise, but you can also check the wall help section to help you with collisions. It looks nice, I like that you have coins even though they don’t do anything, and is just really good! Just please make collisions.
on 2025-07-15 at 00:16:49
It’s really good so far! The sky high sundae remake gameplay wise is better than the original. The retro track selection is excellent, but the new tracks are really, really, REALLY good! Although the CPUs might be a bit on the easy side, but they aren’t janky like SOME other tracks and multi cups I know. It’s awesome, and I hope you keep going with this! You are very talented.
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Mario Kart Cross Dimension
on 2025-07-15 at 00:11:18
Thanks for fixing it, and I guess I was being a little harsh there. It’s just that the old ones ending really tripped me up. But all my problems with this track are fixed! It’s a really great track, and very challenging!
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Thundercliff Canyon
on 2025-07-15 at 00:01:26
I get the idea, but its execution is bad, like the thundercloud in Mario kart Wii. It’s confusing, hard, and requires you to HOP and do PRECISION TRICKS! The precision tricks are abusing Mario kart PCs tricks though so I like it a bit, but still. Could you have made some alternative paths in the jumpy sections? And getting the hop right at the last jumpy section is really, really, hard. Mario kart isn’t a precision platformer, but you can make a platforming level. It doesn’t work well in 2D, and the placement of jump pads is downright infuriating. I would love if another track was made with the IDEA, but really test the execution and think carefully about it.
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Ponton Of Viiper
on 2025-07-09 at 11:16:01
I feel you have reached the limits of the basic track editor. This is the most you will get out of it when it comes to remaking tracks! I think you should try the complete track editor, because there are not really any limits! It will take a while to understand, but it’s worth it, and will help you get your remakes to be more faithful recreations.
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grumble volcano
on 2025-07-09 at 11:06:53
I love this track. From the beginning, it poses a challenge. It does lose some of that challenge though. But the end. The end is atrocious. I’m sorry, but the cannon sent me backwards. I thought it was forward, so I went forward. Then what is that? A split path, but it’s not. I see a finish line, so I go there. But the race didn’t complete? I spent the next 3 minutes trying to figure out this, only thenfinding out the cannon sent me backwards. I’m sure it might have been a mistake, but if this intensional, this is NOT good track design. Putting something that sends you backwards is not too bad, like a backward speed boost. But a cannon that sends you to think that you have to go backwards isn’t good. I hope you fix this, because the rest of the track is SO good! The theme is good, the difficulty is good, but it’s all dragged down by that last section.
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Thundercliff Canyon
on 2025-07-09 at 11:02:26
This is pretty good, but I have 3 main flaws. 1st, it doesn’t really look like toad’s factory, but I like the little callback to the end of toads factory. 2nd, the enemy ai paths are a bit wonky and strange. Why does they go to the left at the beginning? And 3rd, the checkpoint system is a bit flawed. I went 4 laps, and I looked at the lap counter. It said I was still on the first lap! The main problem is the checkpoint system, but I think as a standalone track and not a RMX of toads factory, it’s great! The layout is good, the turns are easy to see coming up, and its overall pretty well made!
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RMX Toad's Factory
on 2025-07-09 at 10:43:12
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