0
No notifications
0
notification
Home
Play game
Forum
List of comments from KerNL (347)
Too many obstacles but good otherwise
In
King Boo's Castle
on 2023-11-18 at 16:13:39
Not as creative as I've come to expect of you but there aren't necessarily any issues with this track either so 5/5 nontheless
In
Sunset Isles
on 2023-11-12 at 18:17:17
The track is a GIF lol
In
Abandoned Laboratory
on 2023-11-06 at 00:18:34
There actually is a Gamba in one of the tubes ;)
In
Abandoned Laboratory
on 2023-11-05 at 23:55:43
Damn you really just killed the competition before anyone really had the time lmao
In
Horror Land
on 2023-10-22 at 23:13:56
Pretty cool, only two tracks I have an issue with
Mario Cliff - The random bus is weird, but anyway if you get hit during the jump (by blue shell or lightning for example) you fall down and miss a checkpoint
Bowser's Castle - just has way too much enemies imo, especially bad since the fireballs aren't really telegraphed so you just kinda have to hope you don't hit one
5/5 regardless tho as I don't think these are major issues and can be fixed pretty easily
In
Maxxie's Complete Mario Kart (v2.4.5)
on 2023-10-22 at 12:08:43
Slides beer across the counter, you don't react so it falls on the floor and you die
In
Town With No Name
on 2023-10-20 at 13:09:29
Cool idea but these are legitimately the worst most unbearable tracks I've ever played I don't even want to do the next two cups.
The first track was alright, final section a bit annoying but nothing major
The second track was really annoying as almost the entire track is off road so it just feels like a massive waste of time
The third track is just so long and having to drive on the world's narrowest road is really unfun
The fourth track I don't even know where to go it's so unclear, not to mention all the like 50 dead ends at the finish
Overall, these tracks really do not fit MKPC without some major changes
In
The King of Rally: Paris - Moscow - Beijing (Peking) (JP)
on 2023-10-20 at 13:04:24
I don't think the bg is very fitting and the green road is a bit hard to see but outside of these minor flaws pretty good, especially love the shortcut
In
Death Wind 1
on 2023-10-18 at 13:32:23
The magnets are this track's identity, so not adding them is quite a yikes
In
Port Town 2
on 2023-10-08 at 12:20:31
ok really cool but half the npcs kill themselves and i finished in 22 seconds after getting a bullet bell
In
Astral Spire Galaxy
on 2023-10-01 at 11:39:22
Appreciate the suggestion but I'm usually not a fan of compression, and also most of the lag is from a big decor count o7
In
Piranha Jungle
on 2023-09-29 at 21:50:47
I don't really make tracks with 200 in mind, only really 150 with Daisy stats lol, but even beside that I think this track works fine on 200
In
Sunken Dutchman
on 2023-09-29 at 17:56:01
Might have to take your computer to the doctor...
In
Piranha Jungle
on 2023-09-29 at 17:01:45
That first thwomp at the cannon jumpscared me so hard 😭
In
Thwomp Ruins
on 2023-09-26 at 16:55:40
Damn
In
Cascade Museum
on 2023-09-25 at 14:22:59
Certified H classic
In
H - Cup
on 2023-09-23 at 20:40:32
I'd like to rate this high but I literally can't complete a lap with these checkpoint placements
In
Big City
on 2023-09-22 at 15:16:03
Npcs owned me so 1/5 unfortunately
In
Aurora Heights
on 2023-09-12 at 21:35:15
Chaotic without being confusing, I'm impressed. Also the rain effect is really cool.
In
Ruins of chaos
on 2023-09-10 at 14:24:27
Page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Back to the profile
Back to the forum
List of comments from KerNL (347)
Mario Cliff - The random bus is weird, but anyway if you get hit during the jump (by blue shell or lightning for example) you fall down and miss a checkpoint
Bowser's Castle - just has way too much enemies imo, especially bad since the fireballs aren't really telegraphed so you just kinda have to hope you don't hit one
5/5 regardless tho as I don't think these are major issues and can be fixed pretty easily
The first track was alright, final section a bit annoying but nothing major
The second track was really annoying as almost the entire track is off road so it just feels like a massive waste of time
The third track is just so long and having to drive on the world's narrowest road is really unfun
The fourth track I don't even know where to go it's so unclear, not to mention all the like 50 dead ends at the finish
Overall, these tracks really do not fit MKPC without some major changes
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Back to the forum