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Post Your Mario Kart Wii Track/Arena Remakes Here
On 2025-05-03 at 01:00:07
Battle Mode Progress:
Nitro Battle Courses:
N/A
N/A
N/A
N/A
N/A
Retro Battle Courses:
SNES N/A
N64 N/A
GBA N/A
GCN N/A
DS N/A
0/10 Arenas, 10 Arenas Remaining.
Nitro Battle Courses:
N/A
N/A
N/A
N/A
N/A
Retro Battle Courses:
SNES N/A
N64 N/A
GBA N/A
GCN N/A
DS N/A
0/10 Arenas, 10 Arenas Remaining.
On 2025-05-03 at 00:54:16
Progress:
Mushroom Cup:
N/A
N/A
N/A
N/A
Flower Cup:
N/A
N/A
N/A
N/A
Star Cup:
N/A
N/A
N/A
N/A
Special Cup:
N/A
N/A
N/A
N/A
Shell Cup:
GCN N/A
DS N/A
SNES N/A
N64 N/A
Banana Cup:
N64 N/A
GBA N/A
DS N/A
GCN N/A
Leaf Cup:
DS N/A
GBA N/A
N64 N/A
GCN N/A
Lightning Cup:
SNES N/A
DS N/A
GCN N/A
N64 N/A
0/32 Tracks, 32 Tracks Remain
Mushroom Cup:
N/A
N/A
N/A
N/A
Flower Cup:
N/A
N/A
N/A
N/A
Star Cup:
N/A
N/A
N/A
N/A
Special Cup:
N/A
N/A
N/A
N/A
Shell Cup:
GCN N/A
DS N/A
SNES N/A
N64 N/A
Banana Cup:
N64 N/A
GBA N/A
DS N/A
GCN N/A
Leaf Cup:
DS N/A
GBA N/A
N64 N/A
GCN N/A
Lightning Cup:
SNES N/A
DS N/A
GCN N/A
N64 N/A
0/32 Tracks, 32 Tracks Remain
On 2025-05-03 at 00:48:49
Post URLS of your MKWii Course & Battle Arena Remakes Here.
RULES: Your remake must have walls, checkpoints and offroad(optional), matching music(can be an official nintendo remix like mkworld's remix of Toad's Factory or mk8dx's remix of Maple Treeway.), an out color that matches the edge of the course image. that's all.
RULES: Your remake must have walls, checkpoints and offroad(optional), matching music(can be an official nintendo remix like mkworld's remix of Toad's Factory or mk8dx's remix of Maple Treeway.), an out color that matches the edge of the course image. that's all.
MKPC CREATOR KART 2 ANNOUNCEMENT
On 2025-05-04 at 02:46:03
SINCE YOU LIKED MKPCCK1, I AM HERE TO BRING YOU, MKPC CREATOR KART 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1


custom track geoguesser
On 2025-05-08 at 22:16:33
Awnser: N64 Choco Mountain
On 2025-05-08 at 22:05:34
try to guess the mkpc CT by an image that doesnt show the backround but can still see the tracks image(can be out of bounds too.
Guess This Track

Guess This Track

1Space for Geoguessr
On 2025-05-09 at 03:00:03
screenshot any tab, enlarge it, post it, and let others g u e s s
1
1Favorite Shows
On 2025-05-08 at 17:56:58
Post your favorite tv/indie shows here,
Track Creation Competition
On 2025-05-08 at 02:19:39
maybe the prize should be that the winners tracks get placed in a multicup with 32 tracks
why....
On 2025-05-14 at 00:36:37
SHE SAID SIGMA
On 2025-05-13 at 22:01:02
What the hell is nickelodeon making classic kid's cartoons say here... just why..
https://www.youtube.com/watch?v=pQJ50_kglk0
WHY DID DORA THE EXPLORER SAY SIGMA
we are so cooked
https://www.youtube.com/watch?v=pQJ50_kglk0
WHY DID DORA THE EXPLORER SAY SIGMA
we are so cooked

Mario Kart, but (almost) Anything Goes
On 2025-05-03 at 01:17:11
i want to remove GCN Sherbet land
1minecraft.
On 2025-05-15 at 19:00:37
minecraft kart

Minecraft Plateu

Minecraft Cave

Woodland Mansion

Minecraft Plateu

Minecraft Cave

Woodland Mansion
6The MKPC Technique Book
On 2025-05-15 at 19:32:44
i'm not going to use any other painting site bc alot of them want my email adress but i don't want to give my email to the sites like Canva or Adobe(kinda)
should this exist
On 2025-05-14 at 19:38:39

sorry for my sloppy editing skills
2MKPC Retro Rewind
On 2025-05-09 at 00:35:16
I'm currently remaking Double Dash courses as i already have all of Super, 64, and Super Circuit's courses done.
On 2025-05-09 at 00:33:48
It's a project that I started in March or February, it will have every singe Mario Kart course from Super Mario Kart to Mario Kart Tour's non-city nitros. Will release sometime prob soon if I don't procrastinate too much, I'm not going to include World's courses bc those will be WAYY to hard to remake + it's not even out yet.
For Lyra...
On 2025-05-09 at 02:10:05
who is lyra
The problem with Grand Prix
On 2025-05-02 at 21:03:45
you should be able to select a CC
Mario Kart: Double Dash Track Retrospective
On 2025-05-07 at 05:47:39
The Mario Kart: Double Dash tracks have a variety of twists and turns, along with others being seen in the background. It gives more life to the world around you when you race, but I'm not only talking about the background. It's the tracks themselves. So let's boost what I think about each track!
First off, we have Luigi Circuit. It's like a big oval, but being compressed at the sides. You start off going into the two roads where you get a U-turn to go back to them. It seems like a good track to practice getting into the controls of the game. Oh, and let's not forget Luigi's high rank mansion.
Next is Peach Beach, where the award ceremony takes the scene. I never really knew about the fact you come down during the first turn, and come back up on the last. I was probably more focused on powersliding. Also, doesn't the rock look like an ostrich?
Baby Park is an okay track, because even though you finish laps quickly, it's 7 instead of 3. And to make things stand out, you have theme park rides around you. And like Mario Bros. Circuit, which belongs to Luigi, I think Baby Park should belong to Baby Luigi.
You now have a desert dune-themed course being Dry Dry Desert, and it's interesting. You have these winding roads with pillars on the sides of them for shortcuts. Then you find this deep sand pit which not only you sink in, you get eaten by another of these Piranha Plants. You have the bumpy sand hills, and you go back to the line.
Mushroom Bridge is home to the Toad houses you see at the shortcut, and the bridge itself. If you're feeling confident, you can get on the rails and have a speed boost. Or, if you're like me, you can A-tech your way in the center of the bridge. And this is Toadette's course, not mine.
Mario Circuit can be seen in the back of Mushroom Bridge, and now you're racing here! You have a strict U-turn, and then you're met with a Chain Chomp, right before the tunnel. And just like the babies having the Chain Chomp as their special, both Luigi and Mario Circuit have them! You now enter the dirt path with the Piranha Plants, and that's all it has to offer!
They put a race track on a cruiser. What more could you ask from Daisy?
Okay, Waluigi Stadium is the one with the ramps. It really feels like you're in a dirtbike stadium rather than karting! Maybe this was a tease to Mario Kart Wii? Maybe that's why going off ramps feels uncanny. And, who decided to put a bump near the final ramp?
The icy track Sherbet Land has some Shy Guys skating on them, so be careful not to run into them. You get out of the cave, and you notice how many spectators are here! You have hills, ice, and even ice cube structures watching you! Oh, the Freezies want to freeze you while driving, so be vigilant on that.
One word. Chaos. Well, in a good way. Mushroom City has you going through a busy city with lots of traffic near you! There will be lots of drivers being dragged by their karts. However, the many paths give the track some character. Hence, look at the map! It's loaded!
A Youtuber once said that a track is theirs. That being Yoshi Circuit. You carefully go beside Yoshi's hands, nose, spines(There's an alternate path but okay), tail, and back to the shoe. Due to the many turns of the circuit, it's kinda fun to race at!
I'm sure Nintendo worked hard on making DK Mountiain, because you barely see polygons, no spectators, and the music is based on the Donkey Kong Jr. arcade theme of the first level! You get shot out of a cannon, with you coming down to pass the hairpin turns. Also, why is the mountain angry? It looks like a volcano!
I noticed how nobody was seeing the action on Wario Colosseum. Maybe they like Waluigi more, who knows? This colosseum is ridonculous with the many curves and ramps. I guess I'm the only one who uses the path in the middle before the finish line! Wait, is it midnight!?
Eh, Dino Dino Jungle isn't really doing much to adrenaline, but the views with Noshi are breathtaking. You have the dock of the three bridge paths, the geysers burst out of the ground, and more are waiting at the finish line.
I don't understand why Bowser made this one too narrow, I sort of bumped into the side of the castle. Mostly the only thing that stands out is the Bowser statue, which I think reappears in the Wii version of Bowser's Castle.
And we are at Rainbow Road now, above Mushroom City. How nice, but let's focus on the layout. You have these two hairpin turns that resemble to DK Mountain's, and you see in front of you the spiral. I can tell how much players fall off here while trying to stay on. You don't have to powerslide, no other drivers are doing that technique. You have this turning path that leads to the tunnel, and one more spiral until you reach the end.
And that's everything I think of and notice about the tracks of Mario Kart: Double Dash!!
First off, we have Luigi Circuit. It's like a big oval, but being compressed at the sides. You start off going into the two roads where you get a U-turn to go back to them. It seems like a good track to practice getting into the controls of the game. Oh, and let's not forget Luigi's high rank mansion.
Next is Peach Beach, where the award ceremony takes the scene. I never really knew about the fact you come down during the first turn, and come back up on the last. I was probably more focused on powersliding. Also, doesn't the rock look like an ostrich?
Baby Park is an okay track, because even though you finish laps quickly, it's 7 instead of 3. And to make things stand out, you have theme park rides around you. And like Mario Bros. Circuit, which belongs to Luigi, I think Baby Park should belong to Baby Luigi.
You now have a desert dune-themed course being Dry Dry Desert, and it's interesting. You have these winding roads with pillars on the sides of them for shortcuts. Then you find this deep sand pit which not only you sink in, you get eaten by another of these Piranha Plants. You have the bumpy sand hills, and you go back to the line.
Mushroom Bridge is home to the Toad houses you see at the shortcut, and the bridge itself. If you're feeling confident, you can get on the rails and have a speed boost. Or, if you're like me, you can A-tech your way in the center of the bridge. And this is Toadette's course, not mine.
Mario Circuit can be seen in the back of Mushroom Bridge, and now you're racing here! You have a strict U-turn, and then you're met with a Chain Chomp, right before the tunnel. And just like the babies having the Chain Chomp as their special, both Luigi and Mario Circuit have them! You now enter the dirt path with the Piranha Plants, and that's all it has to offer!
They put a race track on a cruiser. What more could you ask from Daisy?
Okay, Waluigi Stadium is the one with the ramps. It really feels like you're in a dirtbike stadium rather than karting! Maybe this was a tease to Mario Kart Wii? Maybe that's why going off ramps feels uncanny. And, who decided to put a bump near the final ramp?
The icy track Sherbet Land has some Shy Guys skating on them, so be careful not to run into them. You get out of the cave, and you notice how many spectators are here! You have hills, ice, and even ice cube structures watching you! Oh, the Freezies want to freeze you while driving, so be vigilant on that.
One word. Chaos. Well, in a good way. Mushroom City has you going through a busy city with lots of traffic near you! There will be lots of drivers being dragged by their karts. However, the many paths give the track some character. Hence, look at the map! It's loaded!
A Youtuber once said that a track is theirs. That being Yoshi Circuit. You carefully go beside Yoshi's hands, nose, spines(There's an alternate path but okay), tail, and back to the shoe. Due to the many turns of the circuit, it's kinda fun to race at!
I'm sure Nintendo worked hard on making DK Mountiain, because you barely see polygons, no spectators, and the music is based on the Donkey Kong Jr. arcade theme of the first level! You get shot out of a cannon, with you coming down to pass the hairpin turns. Also, why is the mountain angry? It looks like a volcano!
I noticed how nobody was seeing the action on Wario Colosseum. Maybe they like Waluigi more, who knows? This colosseum is ridonculous with the many curves and ramps. I guess I'm the only one who uses the path in the middle before the finish line! Wait, is it midnight!?
Eh, Dino Dino Jungle isn't really doing much to adrenaline, but the views with Noshi are breathtaking. You have the dock of the three bridge paths, the geysers burst out of the ground, and more are waiting at the finish line.
I don't understand why Bowser made this one too narrow, I sort of bumped into the side of the castle. Mostly the only thing that stands out is the Bowser statue, which I think reappears in the Wii version of Bowser's Castle.
And we are at Rainbow Road now, above Mushroom City. How nice, but let's focus on the layout. You have these two hairpin turns that resemble to DK Mountain's, and you see in front of you the spiral. I can tell how much players fall off here while trying to stay on. You don't have to powerslide, no other drivers are doing that technique. You have this turning path that leads to the tunnel, and one more spiral until you reach the end.
And that's everything I think of and notice about the tracks of Mario Kart: Double Dash!!
Mario Kart 8(and 8 Deluxe): am i a joke to you?
5940 pts ★ Novice
4964 pts ★ Budding pilot