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Share Your Custom Decors!
On 2022-08-06 at 20:30:04

Better goomba (gif)
Please give credits
Cool, but when used as a decor, only half of the image will show
On 2022-08-02 at 01:30:36
These are all in my new course


Name: Icing Plant

Name: Cream

Name: Strawberry
Course Name: Icing Shores
Name: Icing Plant
Name: Cream
Name: Strawberry
Course Name: Icing Shores
Here's the full sprites, instead of just the map icons
On 2022-08-01 at 15:59:14
Castle End 
Behavior: Pipe
Behavior: Pipe
On 2022-08-01 at 15:55:17
MK8 Thwomp 
Behavior: SNES Thwomp

Behavior: SNES Thwomp
On 2022-08-01 at 15:34:54
Thwomp Statues (for decoration only)
Behavior: Any Tree
https://postimg.cc/gallery/ySHDSw2/ad9a3cc1
Left:

Right:

Behavior: Any Tree
https://postimg.cc/gallery/ySHDSw2/ad9a3cc1
Left:

Right:

On 2022-07-28 at 01:09:11
i take requests
je prends les demandes
On 2022-07-18 at 14:14:33
I made a better Thwomp
Its the DS Thwomp over the SNES Thwomp
Its in this track
https://mkpc.malahieude.net/map.php?i=67889
Its the DS Thwomp over the SNES Thwomp
Its in this track
https://mkpc.malahieude.net/map.php?i=67889
your decor as an image
Thanks
You accidentally posted twice, and np
On 2022-07-17 at 18:27:18
I made a better Thwomp
Its the DS Thwomp over the SNES Thwomp
Its in this track
https://mkpc.malahieude.net/map.php?i=67889
Its the DS Thwomp over the SNES Thwomp
Its in this track
https://mkpc.malahieude.net/map.php?i=67889
your decor as an image
On 2022-06-30 at 22:00:28
2On 2022-06-23 at 01:12:25
Thwomp (SMB3)
Behavior: Rainbow Thwomp
Used in an upcoming course
On 2022-06-20 at 18:36:31
Cheering Parakoopa
Behavior: Pipe
Used in my MP9 Bullet Bill Speedway course
Map Icon:
EDIT: the image didn't seem to work so i fixed it
Rating your Retro Tracks.
On 2026-07-06 at 03:04:05
The mk world update...
On 2026-07-04 at 21:48:54
Ok forgive me for the huge unnecessary and useless rant but I really need to say how bad this new item distribution is. The item distribution is SO POORLY DESIGNED like one should NEVER be able to pull shrooms (or even triple shrooms) in 1st within the first 30 seconds, especially with how easy it is in this game to dodge a blue compared to other games in the series. Pulling boo in 1st is even worse as it essentially gives 1st a free blue or shock dodge without any skill whatsoever. Super horn is already in the game; you don't need to add another free blue dodge item obtainable in 1st, especially if said item also allows you to cut offroad and get a long time of invincibility. The new update allowing the player in 1st to basically get a free blue and/or shock dodge completely throws off the balance of the game; 1st place is always going to have a breakaway every race and the players behind 1st have the option to either try to catch up and get killed on rails or stay in the back and get last. Before the update MKWorld at least had some sort of item strategy involved in it which made it more skill based, but now the entire game essentially depends on who starts in a top spot and doesn't get trailed out at the beginning on a rail strat. If you want to make shock or blue shell less common in the item distribution go ahead and do that but there's no reason to throw off the balance of the item distribution just because you don't like people being strategic with their itemplay. Bagging, by the way, is a completely valid strategy that people have been doing even since MKWii that I literally don't see anything wrong with unless you want to make the entire point of the game to get bombarded by shells and backed Bob-Ombs as if it were Baby Park but it's a straight li- oh wait. Back to the topic, literally half if not more of the skill in Mario Kart comes from item strategy, and there's no point in taking it away. To add to this, MKWorld is already THE least strategic game in the series, and the new item distribution makes the skill gap essentially so low that it doesn't even feel like I'm playing Mario Kart at this point. Seriously what was Nintendo thinking when they did this
shortcat does not agree
1) im not shortcat, he has the right to have opinions and I have as well, there's no reason that I should like the update just because he does. besides, as he implies in the video, the main reason he likes the update is because he doesnt like the idea of bagging on the first set and then coming back as he thinks it slows down gameplay and it doesn't feel like a mario kart game should feel. like I mentioned previously I disagree with this, I don't think bagging to comeback is an issue as it's always been a part of mario kart, so I don't see how it doesn't feel like mario kart. there is a certain amount of skill in bagging as well, whereas now after the update everything is just based on who starts in a good spot and gets lucky.
2) if you really don't like bagging there are other ways to make it less prevalent without completely ruining the balance of the game (e.g. make it harder to get power items within the first few sets which would make the start more skill based; or, even better, make your intermission tracks actually good and not have a ton of out-of-place extremely OP shortcuts that you need shrooms to take)
3) even from watching the video I can see that shortcat has gotten a number of huge leads because of lucky item pulls at the start, which essentially proves my point. in fact he even said on bowsers castle that if he had pulled triple shrooms at 2nd set the race wouldve been already over, which is NOT how mario kart has ever been nor should be
4) online isnt the only mode in the game either, think of the casual players who dont have NSO and are bad at the game and just want to win against the CPUs, now that they're pulling a bunch of power items in 1st at the beginning of the race its just free and it makes the game not really fun anymore because they don't have any sort of challenge
On 2026-07-03 at 20:12:37
Ok forgive me for the huge unnecessary and useless rant but I really need to say how bad this new item distribution is. The item distribution is SO POORLY DESIGNED like one should NEVER be able to pull shrooms (or even triple shrooms) in 1st within the first 30 seconds, especially with how easy it is in this game to dodge a blue compared to other games in the series. Pulling boo in 1st is even worse as it essentially gives 1st a free blue or shock dodge without any skill whatsoever. Super horn is already in the game; you don't need to add another free blue dodge item obtainable in 1st, especially if said item also allows you to cut offroad and get a long time of invincibility. The new update allowing the player in 1st to basically get a free blue and/or shock dodge completely throws off the balance of the game; 1st place is always going to have a breakaway every race and the players behind 1st have the option to either try to catch up and get killed on rails or stay in the back and get last. Before the update MKWorld at least had some sort of item strategy involved in it which made it more skill based, but now the entire game essentially depends on who starts in a top spot and doesn't get trailed out at the beginning on a rail strat. If you want to make shock or blue shell less common in the item distribution go ahead and do that but there's no reason to throw off the balance of the item distribution just because you don't like people being strategic with their itemplay. Bagging, by the way, is a completely valid strategy that people have been doing even since MKWii that I literally don't see anything wrong with unless you want to make the entire point of the game to get bombarded by shells and backed Bob-Ombs as if it were Baby Park but it's a straight li- oh wait. Back to the topic, literally half if not more of the skill in Mario Kart comes from item strategy, and there's no point in taking it away. To add to this, MKWorld is already THE least strategic game in the series, and the new item distribution makes the skill gap essentially so low that it doesn't even feel like I'm playing Mario Kart at this point. Seriously what was Nintendo thinking when they did this
3
1
1Mario Kart 8 Deluxe Favorite Combo
On 2026-07-01 at 00:53:57
Daisy + scooty/city tripper + red rollers + flower glider
In battle mode I use the same combo except with Pink Gold Peach instead of Daisy, I need her extra speed because I'm bad at Shine Thief
In battle mode I use the same combo except with Pink Gold Peach instead of Daisy, I need her extra speed because I'm bad at Shine Thief
What does your username mean?
On 2026-06-21 at 11:44:06
ok so basically
back in 2023 I was obsessed with Daisy as well as the character Senko for some reason, so I combined the two characters' names to be Daisenko, and that was my discord name for a while
on MKPC at the time though there was already someone named Senko and I didn't want people to confuse us two, also I was at the time considerably worse at the game and would score low in team mode in MKPC lounge so I changed my name to Daisankor (Daisenko + "anchor")
occasionally I also call myself Dayzi which is just a poetic misspelling of Daisy and also a kinda shortening of Daisankor since literally no one knows how to pronounce my name lol
back in 2023 I was obsessed with Daisy as well as the character Senko for some reason, so I combined the two characters' names to be Daisenko, and that was my discord name for a while
on MKPC at the time though there was already someone named Senko and I didn't want people to confuse us two, also I was at the time considerably worse at the game and would score low in team mode in MKPC lounge so I changed my name to Daisankor (Daisenko + "anchor"
occasionally I also call myself Dayzi which is just a poetic misspelling of Daisy and also a kinda shortening of Daisankor since literally no one knows how to pronounce my name lol
issue with arena
On 2026-06-30 at 11:13:21
This isn't an issue; it's just how offline battle mode in MKPC works--though I've been hoping for an update for this for the past 4 years I've been on the site TwT
1Shrunken track
On 2026-06-30 at 16:10:06
HELP! I accidentally shrunk my track and now I have to do it all over again! Is there any way to fix this??!!
Resize the image back to its normal size then proceed to exit the track without saving, this will keep the collisions the same but the track will have the dimensions you want
That's the problem. I made the track the same size... But the collisions are still super small
Oh mb sorry I misunderstood
Make the track image small to EXACTLY match the collisions, exit the track without saving, then go back in and make the track the dimensions you want and save it
The collisions should auto-update when saving the track, if they don't then just repeat what I just said over again until it works ^^
On 2026-06-30 at 02:06:05
HELP! I accidentally shrunk my track and now I have to do it all over again! Is there any way to fix this??!!
Resize the image back to its normal size then proceed to exit the track without saving, this will keep the collisions the same but the track will have the dimensions you want
What your Mario Kart World Kart says about you
On 2026-06-27 at 00:39:29
A little tip: there's a green "Edit" button on the top right of your posts if you need to update them, and editing the first message of a topic will also allow you to edit the topic's title ^^ There's no need to quadruple post here
1
74072 pts ★ Titan
15632 pts ★ Master