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Favorite Mario Kart stage
On 2022-11-11 at 03:32:32
I'll put each of my favorite tracks from each of the 8 mainline MK games, reasons are also included (this does not include MKT and the Arcade games):
SNES = Rainbow Road. This is like the best SNES track ever. Yeah, it's been remade four times by Nintendo, but I think it's the best SNES track due to how challenging it is and also since it's easy to navigate once you get used to it. The 3DS + Wii U / Switch versions are probably the best of it btw.
N64 = Kalimari Desert. Probably my favorite desert track in the series. The idea of having a train crush everyone if they don't wait is really funny, and the music fits its wild west vibe perfectly.
GBA = Sky Garden. Another one that's kinda overrated. What makes me really enjoy this one is also its challenging-like atmosphere. The music also makes it feel like you're on a soaring journey, and slaps really hard (especially the DS and Switch versions of the music).
GCN = Mushroom City. All of the GCN tracks are extremely good that it was so hard to pick one that was my favorite. I went with Mushroom City since its way of traveling everywhere is unique due to the amount of turns, similar to Yoshi Valley. However what makes me like it even more is how easily it can possibly fool you if you're not careful, because there's an opening where there's visible traffic (which you may think'll bring you into last place if you fall) that actually makes Lakitu pick you up.
DS = Tick-Tock Clock. Another difficult to choose one, about the same choosing difficulty as Double Dash was. However, out of all of the DS tracks, I gotta say I love Tick-Tock Clock the most. IK it's based on the SM64 level, but this track makes it really feel like you're inside a clock, especially the MK8 remake of it. The design, music, and moving parts really spread that "clock" feeling.
Wii = Rainbow Road. Yeah, another overrated one. However, out of all the Wii tracks, I gotta love its Rainbow Road since it's based off of Super Mario Galaxy (which I've watched my older brother play a few years ago). It's also even more challenging than SNES Rainbow Road is, and the music is also fantabulous (best Rainbow Road theme ever). The challenges this track gives off also makes it stand out from the other Wii tracks to me.
3DS = Maka Wuhu. Of course, the Wuhu island tracks on the 3DS are definitely some of the best in the series. Maka Wuhu just feels more like you're on a journey than Wuhu Loop though (they're BOTH really good though), and the fact that you also go through a small castle on this one is cool too.
Wii U / Switch = Electrodrome. Oh my god I feel like I'm in heaven right now. I love that this course makes you feel like you're at a DJ dance party. The design of literally everything, as well as the music, make this course feel so vibrant. In fact, the music even changes depending on where you are, and you can even hear the crowd of minions and also the Shy Guy DJ based on your location!!!
SNES = Rainbow Road. This is like the best SNES track ever. Yeah, it's been remade four times by Nintendo, but I think it's the best SNES track due to how challenging it is and also since it's easy to navigate once you get used to it. The 3DS + Wii U / Switch versions are probably the best of it btw.
N64 = Kalimari Desert. Probably my favorite desert track in the series. The idea of having a train crush everyone if they don't wait is really funny, and the music fits its wild west vibe perfectly.
GBA = Sky Garden. Another one that's kinda overrated. What makes me really enjoy this one is also its challenging-like atmosphere. The music also makes it feel like you're on a soaring journey, and slaps really hard (especially the DS and Switch versions of the music).
GCN = Mushroom City. All of the GCN tracks are extremely good that it was so hard to pick one that was my favorite. I went with Mushroom City since its way of traveling everywhere is unique due to the amount of turns, similar to Yoshi Valley. However what makes me like it even more is how easily it can possibly fool you if you're not careful, because there's an opening where there's visible traffic (which you may think'll bring you into last place if you fall) that actually makes Lakitu pick you up.
DS = Tick-Tock Clock. Another difficult to choose one, about the same choosing difficulty as Double Dash was. However, out of all of the DS tracks, I gotta say I love Tick-Tock Clock the most. IK it's based on the SM64 level, but this track makes it really feel like you're inside a clock, especially the MK8 remake of it. The design, music, and moving parts really spread that "clock" feeling.
Wii = Rainbow Road. Yeah, another overrated one. However, out of all the Wii tracks, I gotta love its Rainbow Road since it's based off of Super Mario Galaxy (which I've watched my older brother play a few years ago). It's also even more challenging than SNES Rainbow Road is, and the music is also fantabulous (best Rainbow Road theme ever). The challenges this track gives off also makes it stand out from the other Wii tracks to me.
3DS = Maka Wuhu. Of course, the Wuhu island tracks on the 3DS are definitely some of the best in the series. Maka Wuhu just feels more like you're on a journey than Wuhu Loop though (they're BOTH really good though), and the fact that you also go through a small castle on this one is cool too.
Wii U / Switch = Electrodrome. Oh my god I feel like I'm in heaven right now. I love that this course makes you feel like you're at a DJ dance party. The design of literally everything, as well as the music, make this course feel so vibrant. In fact, the music even changes depending on where you are, and you can even hear the crowd of minions and also the Shy Guy DJ based on your location!!!
MKAGP for MKPC
On 2022-11-11 at 13:49:31
Y'know I was thinking about porting the Arcade tracks into MKPC myself...maybe I can help ya with this.
1
I was thinking of porting tracks from a game nobody's ever ported a track from before into Mario Kart
On 2022-11-11 at 04:17:33
In 2012, an educational racing game for the Leapster Explorer, "Spongebob Squarepants: The Clam Prix" was released. Even though the game's purpose is to teach young children how to spell words, the tracks featured in the game look like they'd be great to be ported into Mario Kart! I watched some gameplay of it (it isn't in the highest quality) and thought that all of the letter bubbles would be replaced with item boxes, but all of the other features in the tracks, including the shortcuts (which in the original game were unlocked by spelling the words, however in these ports I thought they'd be regularly accessible no matter what), and the original models for each game. However, I've searched the internet and found no ROMs of it yet, however I was wondering if someone has the ROM and is able to extract it from the cartridge to port tracks from it into Mario Kart. I just thought this would be a funny idea, and I kinda wanna port tracks from the game here on to MKPC, since the track creator is honestly really great.