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if Double Dash had a sequel, who could the new characters be?

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Shell Cup:

Peach Circuit

Goomba Mount

High Fields

Fire Derby


Banana Cup:

Choco Mountain

Daisy Circuit

Shy Guy Lake

Koopa Cavern


Leaf Cup:

Luigi Dirtway

Strand Isle

Mushroom Port

Forest Pass


Lightning Cup:

Mushroom Harbor

Retro Rally

Fiery Volcano

Star Road
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.

confusion

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
I hope this has no relation to the Daisy Circuit jumpscare

Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?

idk which version you're talking about so

as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))

but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)


Ok then...


You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.
sad1
joy3
mario_shrug1
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?

idk which version you're talking about so

as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))

but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)


Ok then...
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446
cross3
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Here's vectorized Sweet Speedway:

https://mkpc.malahieude.net/map.php?i=165981
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada

Has to be made in Complete Mode not Quick Mode


Making complete tracks are hard.
cross8
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada

Happy Birthday --T--

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Happy Birthday --T--!

I Have a Wiimmfi Problem

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
In 2014, the online tournaments of Mario Kart Wii had to stop, and that means Galaxy Colosseum had to go. But with Wiimmfi, you can play online again with others. But I tried and don't know how to get a BootMii NAND backup. I folowed this tutorial:

https://wii.hacks.guide/bootmii

I'm motivated to see more stuff of the game.

What do you use to make your complete tracks?

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
I use the Scratch website

Cool Sites

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
My circle is 95.7% perfect, can you beat that? https://neal.fun/perfect-circle/
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Odd Squad

I know, it's a TV-Y live-action show, but I'm just interested in it, and I know you will, too!

also creating an agent doesn't work for some reason

The worst MKPC track

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
GBA Luigi Circuit is too long

Toad's Factory Retrospective

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
The factory is wild. The factory gives Item Boxes. Toad's Factory must stand out. And with that, here it is, T'sF fans: The perspective of Toad's Factory!!

(P.S. I dislike any other Wii track now)

Just because it is a square, doesn't mean it's plain. Look around you! There's toiling everywhere! Well, in Mario Kart World the gears got blocked off by walls now, but for driving on them. Mostly, people pay attention to that part with the conveyor belts and boxes that you have to dodge. I think they should be there, because Mushroom City is a demonstration of chaos. Hence, my icon from that game is seen on the front of the factory!

To start off, you are met with crushers that don't really get any drivers nowadays, but did you notice that they have Item Box juice in them? Neat, right? Yeah, the factory has mud near, it, be careful slowing down. If my factory were to be in Mario Kart: Double Dash, there's more space to do A-tech and all, and R-tech at the conveyor belts on the turn. But there's still the alarm going, us Toads haven't figured out what happened with the producing. And yeah, you go out into the mud piles, and finish it off. In Mario Kart World, the rails have been there for more air time and mini turbos. Even the stiffest mini map could have a lot of boosts!

And, I hope it isn't obscure, but the factory is near Toad Lake, the part after the second turn. Underground, the Item Boxes start to get their color. It has relation to that one mod of Night Factory, which did a good job of referencing what happens down there. You may have been wondering why the Item Boxes reach the lake? Because underwater courses have been here before, but now that you don't really go underwater anymore in Mario Kart World, it's there for the fact this track hasn't been remade since 2008. Nostalgia part of the course. Near the end, the bulldozers kind of finished their job of clearing the lane. And we decided to shorten the ramp to not cause any problems when finishing the race. That's mostly all the stuff to review for Toad's Factory! And why it's being overlooked in the game itself! The crushers, the conveyor belts, the big turn, everything is said. Hankering for a retrospective like this one is finished.

Favorite Mario Kart End Credits

Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
.
Messages 902 - Mario Mario
vs32890 pts ★ Legend
battle7420 pts ★ Racer
Canada
As Mario Kart World is in production, I'd like to know what are your favorite end credits from the past Mario Kart series! Here's mine:

1. Mario Kart Wii
This one is just lively. The fast-action racing with the credits too is just mesmerizing. The slow FPS also makes it even cooler. It's the most upbeat one out of all of them.

2. Mario Kart 64
This end credits is a peaceful one. It just brings you to a flyover of the tracks you've raced on. Other than that, the camera movement is good.

3. Mario Kart 7
The saxophone playing for almost every part of the song makes it feel funky. Also, the drivers racing to the music is a decent addition.

4. Mario Kart 8 Deluxe the one that just wants the spotlight
Some sections of the videos show a bird's eye view of the tracks, which makes it really stand out. I even hear the charang from Super Mario Kart, for the Electrodome part.

5. Super Mario Kart
The videos aren't that much, due to them going around the drivers, but it's a great song to listen to.

6. Mario Kart Double Dash
I'm confused why they didn't add Toad, Toadette, and King Boo and Petey Piranha to the line driving. It's even Toadette's first appearance in the series. But the piano is relaxing to the whole thing of driving.

7. Mario Kart DS
The end credits are boring. Just boring. They just drive at sunset with them looking depressed for some reason. The music isn't even trying it's best to sound great.

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