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(Roleplay) MKPC City

Messages 611 - Mario Mario
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*Pants* Finally! I made it!

(Looks around) Did I come too late? Are they already gone?

Unpopular Mario Kart Opinions

Messages 611 - Mario Mario
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xrunner48 wrote:
TheOuchy1 wrote:
xrunner48 wrote:
Mario Kart: Super Circuit is good.

Yes it is also overrated. I don't know why I didn't include that in my post. (I'm not saying this just because of Yoshi Desert)

How is it overrated when I see lots of people saying it's the worst Mario Kart?

I meant underrated, sorry
ok1
Messages 611 - Mario Mario
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xrunner48 wrote:
Mario Kart: Super Circuit is good.

Yes it is also underrated. I don't know why I didn't include that in my post. (I'm not saying this just because of Yoshi Desert)
Messages 611 - Mario Mario
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I wouldn't consider my opinions unpopular, but here they are anyways.

1. Boo Lake is underrated. I've seen many BCP Wave 3 ranking videos on youtube, and NONE of them gave Boo Lake what it deserved. Bes BCP track yet.

2. DK Pass is annoying in MKPC. I can't tell you how many times I've lost a race on DK Pass just because I couldn't tell where the pitfalls start. Bob-Omb Cup is my least favourite cup because of DK Pass. ok maybe it's just a skill issue
Edit: Just got 2nd in Bob-Omb Cup again snif

Fixing Mario Kart DS Retro Courses

Messages 611 - Mario Mario
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TheOuchy1 wrote:
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.

It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.

I'm talking about Wii Rainbow Road getting added in, not Shroom Ridge btw
Messages 611 - Mario Mario
vs14395 pts ★ Champion
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Ireland
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.

It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
Messages 611 - Mario Mario
vs14395 pts ★ Champion
battle5645 pts ★ Novice
Ireland
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

Also, which Wii tracks do you think will return? People are saying DK Snowboard Cross (DK Summit if you're not European) because of the banner leak, I think that could have been Snow Land. I agree on Koopa Cape, but I'd prefer to see Toad's Factory or Moonview Highway myself.
also boo lake is underrated try and change my mind
Messages 611 - Mario Mario
vs14395 pts ★ Champion
battle5645 pts ★ Novice
Ireland
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
up2

What is the best game you played during 2022

Messages 611 - Mario Mario
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Chihiro wrote:
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms

You don't have to hack, you can just select the text

What I'd like to see in the next mainline Mario Kart if there is one

Messages 611 - Mario Mario
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This is what I'd like to see Nintendo do for future Mario Kart games but I doubt they'll ever do any of this.

1. Return to pre-made vehicles, make them less balanced, and make characters cosmetic.
* The only stat Characters should have is weight, which should be divided into three classes, and characters can still drive any vehicle like they could in Mario Kart DS.
* Bikes should be as they were in MKWii but Karts should also have their own special abilities so they can compete with the overpowered bikes.
* Vehicles shouldn't be completely balanced as players have different playstyles, some vehicles should have high handling and low drift, others should have high drift and low handling. That said. All vehichles should have advantages and no single vehicle should be overpowered to where every online racer uses it (*cough* funky kong + flame runner *cough* waluigi + wiggler *cough*).

2. Make the gameplay more challenging and fun and remove casualization added into MK8DX.
* Smart steering, tilt controls, and auto-accelerate should be removed or at least turned off by default. If they stay, they should be banned in online play.
* CPUs should be smarter and more skilled and they shouldn't slow down when they get close to the player. They should have access to all items.

3. Remove the clone characters and add more unique characters to the roster.
* Remove all baby characters, reskins of characters (Pink Gold Peach, Tanooki Mario, etc.), the Koopalings (they take up too many character slots), and non-Mario characters (unless the next game is called Nintendo Kart or Mario Kart Crossroads)
* I'd rather have a 8-12 character roster with all unique characters (classic 8 + Koopa Troopa, Daisy, Waluigi, and one other character) than a 40+ character roster where every other character is a baby version or reskin of a classic character.

4. Instead of altering the gameplay even more, add some new gamemodes.
* Reverse Mode - drive all courses in reverse but the courses are altered so they are playable in reverse, and don't add those red ramps like in MKTour that feel out of place. The tracks should be reversed and remixed like in the rom hack Mario Kart DS: Gamecube Grand Prix.
* They should bring back Mission Mode or add a Challenge Mode like in this game, MKPC.
* Don't remove gamemodes either. VS mode (both singleplayer and multiplayer) and Battle mode should return and be the same as it usually is.
* If they really do want to add something new to make this a unique experience, why not make a crossover game like the Super Smash Bros. series and include characters, courses, and items from other Nintendo franchises.

5. Don't have everything unlocked by default.
* At least 2 cups if not more should be locked.
* only 12 characters should be starter characters, the rest should be unlockable.
* 200cc should be locked by default and unlocked once the player completes all cups in 150cc.

6. Separate the new tracks from the returning tracks in the GP and expand the # of tracks in the base game.
* New courses should be in the new cups and retro courses should be in the retro cups. They shouldn't be mixed together.
* There should be 40-48 tracks across 2 or 3 GPs. If there are 3 GPs, the retro GP should only have courses from the first 7 Mario Kart games (released from 1992-2011) and the third GP should only have courses from Mario Kart 8 Deluxe and Mario Kart Tour (excluding retro courses from those games).
* For the retro courses, courses that have already been remade before can return but there should be at least one course from each game that hasn't been remade yet (unless all of them have been remade). We still haven't seen N64 Wario Stadium, GBA Yoshi Desert and Rainbow Road, GCN Mushroom City, Wario Colosseum, and Bowser's Castle, and Wii Toad's Factory, Dry Dry Ruins, and Moonview Highway.
* Do NOT bring back SNES Rainbow Road again. I'm tired of it always returning in every game and it's not even one of the best Rainbow Roads (if anything, it's one of the worst along with the N64 and Wii U Rainbow Roads).
* For Battle Courses, bring back N64 Double Deck and Wii Delfino Pier (they still haven't remade a Wii battle course which sucks).

7. Stop simplifying all of the retro courses and focus only on graphical improvements and remastered music. Keep the gameplay as it was in the original (for the most part)!
* Just look at what they did to all of the GBA courses, especially Sunset Wilds (which removed the last two turns for no good reason) and Sky Garden (which removed almost every other turn to where it's now a completely different course).
* I will give a pass to Nintendo if they bring back N64 Wario Stadium and add a lakitu trigger at the big jump so players don't have to redo a large portion of the course, but everything else should stay as it was.

Thoughts?

I agree, we shouldn't have that many babies, but I would keep Baby Mario and Baby Luigi. The starting roster for the next Mario Kart for me would be what they did for MKWii. Mario, Luigi, Peach, Yoshi, Wario, Waluigi, Bowser, DK, Toad, Koopa Troopa, Baby Mario and Baby Peach but Baby Peach is removed so Baby Luigi. They should keep some of the koopalings as Bowser Jr. alts, and remove most Mario/Peach clones except for Metal and Gold Mario, and also add Bronze Mario, because I would like to see an achievement system. Bronze Mario could be unlocked after finishing 1 third of the achievement list, Metal Mario (Renamed to Silver Mario) unlocked after 2 thirds, and Gold Mario for 100%ing the achievement list. I would also remove the non-Mario characters, but they could come back as DLC. That gives 20 extra character slots, if Mario Kart 9 has the same size roster as 8 Deluxe. The first 3 are immediately taken by Birdo, Diddy Kong and Funky Kong. Another fairly easy pick is Pauline. Petey Piranha was brought back from DD in Tour, so I'm giving him another chance. King
Bob-Omb is another fairly easy pick for me. For the enemies, I went with Goomba, Boo, Hammer Bro, Chargin' Chuck, Boom Boom, Pom Pom, Topper, Hariet, Spewart, Rango and Kamek. Hammer Bro should have Boomerang, Fire and Ice variants. While on the topic of variants, I would give Toad and Koopa Troopa different colours too. The 2 other slots would be Luma and Toadsworth.

Thoughts?

Why Don't the SNES Bowser Castles Have Walls?

Messages 611 - Mario Mario
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I have just checked it out on my Switch, the SNES Bowser Castle tracks actually have walls.
ok1
thumbsup1

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