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★ CTGP-PC Deluxe Submissions (v2) ★

Messages 701 - Mario Mario
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Note: The previous CTGP-PC Deluxe submissions topic has been locked due to new submission guidelines. Please use this topic for submissions instead.


★ CTGP-PC Deluxe Revival★


CTGP-PC Deluxe is one of the largest and most popular multi-cups within Mario Kart PC, featuring tracks made by several track creators like you!

The goal of CTGP-PC Deluxe is to showcase 160 community made tracks and bring these track/character creators' creations to light within this multi-cup. Alongside featuring lots of additional content such as Staff Ghosts and Challenges, so there's always something to do :o

Recently, it had gone into a state of inactivity. I was not able to review track submissions due to stuff going on in life such as exams, but I would like to revive this project.


★ New Information ★


As of typing this, we have hit the track limit of 160 tracks, but the project isn't over yet, we will be replacing tracks that don't quite fit well with CTGP-PC Deluxe. This also means that lower quality submissions will also be rejected easier than previously, as we would rather add tracks that would likely stay in CTGP-PC Deluxe. If your track gets rejected, please understand why we are doing this.

Note: Those who have had their track removed from CTGP-PC Deluxe will still be featured in the credits. Please let me know if I have forgotten to add you or a track of yours to the credits.


★ How To Submit ★


What can you submit?

There are 4 types of content you could submit for CTGP-PC Deluxe:

- Race Tracks (High Demand)
- Battle Arenas (Medium Demand)
- Staff Ghosts* (Medium Demand)
- Characters (Low Demand)

Please state which of these you would like to submit along with the link to your submission. If you do not include the link, your submission will automatically be rejected.

All tracks/arenas must be in Complete Mode, as this is a Complete Mode multi-cup.


What type of link?

You can choose to send either a collab link or a regular link within this topic. However, a collab link is required for your submission to be accepted into the game. If you have sent a regular link in this topic, and your submission gets accepted, you are then free to send the collab link in private messages if you wish to do so.

Staff Ghost Submissions

Please refer to this topic for information about Staff Ghost Submissions: https://mkpc.malahieude.net/topic.php?topic=15770

Staff Ghost Submissions will be handled there to avoid clutter within this topic.


★ Creation Tips ★


This section is designed to have tips for creating race tracks/battle arenas to be submitted for CTGP-PC Deluxe. Please note that this is not a tutorial on how to make a good MKPC track/arena, this is just some recommendations for your track/arena to boost its chances of being accepted.

- Any art style is allowed, as long as the tracks look decently high quality.

- It is recommended that your track length is around 1:00 to 2:30 long on 150cc, however this is not a requirement so don't worry if your track falls slightly out of this range.

- Try making a track with a unique theme. It will be easier to have a uniquely themed track accepted into CTGP-PC Deluxe rather than a simple circuit track for example. Retros are allowed and will be based on quality of the track rather than its creativity.

- Quick Mode remasters are tracks that are shaped like QM tracks, but have a better overall aesthetic. Please avoid submitting these, as these will be rejected and removed from the game in the future.


★ Thank you! ★


Thank you for taking the time to read this and consider submitting to the project, I'd love to see what you create, as we make CTGP-PC Deluxe a better multi-cup together!

Report a Stolen Track Here

Messages 701 - Mario Mario
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This should be in Official Topics tbh
up12

/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\

Messages 701 - Mario Mario
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Hello everyone this is a brief reminder that if your challenge gets rejected, please read why one of us have rejected your challenge. Re-submitting a challenge without applying the changes the validators suggest just wastes time, as it would just lead to another rejection and/or a small temporary ban when making challenges.
Messages 701 - Mario Mario
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I think the rules that the validators have to follow is more vague than the ones the players have to :s
up1
Messages 701 - Mario Mario
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Out of all of the criteria for rejecting a challenge, "this is a stolen track" is not shown in the list. i already explained in the comments WHY I stole the track AND EVEN GAVE CREDIT IN THE DESCRIPTION

It should be obvious why we don't accept challenges on stolen tracks, as you clearly stole the track, it wasn't your original creation. If you remake the track, then it's okay, as then it's your creation (although the best thing to do there is ask the original creator for permission for you to make the revamp).
Messages 701 - Mario Mario
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I repeat again because people think it's funny to repost their challenges without doing anything. Read the rules behind making challenges, it isn't an automated process and we will literally reject your challenges with no hesitation if you don't bother to listen to feedback on why it's been rejected. *[
Messages 701 - Mario Mario
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osc-omb wrote:
BowserJr03 wrote:
Hello Everyone ^^
I hope you are all doing well,

Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.


1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.

2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.

3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator :p )

4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.

5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.

6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.

7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.

8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.

9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.

These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.

If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.

Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.

If you want, follow the topic in case you ever need to come back to this.

Goodbye ^^

Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,

Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.


1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.

2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.

3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment,  mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur :p)

4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.

5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.

6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.

7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.

8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.

9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.


J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.


Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.

Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.

Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.

Au revoir ^^

Traduction faite par Toad64, avec quelques corrections apportées par Wal68.

Here’s my challenge
https://i.postimg.cc/Sn6dxVqM/9-AE650-C7-DF23-4-D0-F-9720-510-C841-F8578.jpg

If you're going to share a challenge send a link to the track it's on otherwise it's virtually impossible to find 💀

We don't actually need the link to validate the challenge. We already have a list of pending challenges that automatically update when someone uploads a challenge.
Messages 701 - Mario Mario
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If a validator rejects your challenge, please read why we have rejected it, rather than just re-uploading it
up3
Messages 701 - Mario Mario
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I'm going to post 100 unique challenges on the same track
Messages 701 - Mario Mario
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Guys, stop spamming free challenges
Messages 701 - Mario Mario
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Do you think there could ever be a rating above Impossible?
mario_no3
Messages 701 - Mario Mario
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If we send a lot of challenges, I am not sure that we can refuse that because they are may be interesting. But we can check their later to leave a chance for each person.

If challenges are impossible that is because it impossible ! More seriously, it is not because you don't arrive that you can refuse it. You can try it later by asking to the challenge maker a trick for example.

About point 5 I am agree with you, but it is a challenge. I believe that makes of challenges can't have a point about their challenges?

In those types of challenges, zones must have some sort of hint even if it is subtle so the player atleast knows what they are doing
thumbsup1
Messages 701 - Mario Mario
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BowserJr03 wrote:
ThatGuy03 wrote:
What would make for a good challenge then?

Mine are usually easy and im not sure if thats a problem or not...


Anything that requires some sort of skill (the word 'challenge' implies it anyway). I would highly recommend time limits since it forces the player to actually try.

For example: collecting coins with no real restrictions is way too easy, and the player generally doesn't have to put much effort in. However with a time limit the player is forced to test their skills to earn points.

Another good suggestion could be to avoid touching certain decors so the player has to skillfully maneuver around obstacles.

My point is that challenges shouldn't be free. Point 4 in the original post also mentions this. ;)

With the exception of coin collecting on a difficult track to coin collect ofc, as it'd still be a challenge
Messages 701 - Mario Mario
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I am not sure about your criteria validation.

You can bend some of the rules slightly within reason

Ofc, you cannot make p*nis challenges or any nsfw
luigi_fear1
Messages 701 - Mario Mario
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ReedGleba wrote:
Challenges should be moderated!

They are
check1

An Idea For Online Matchmaking

Messages 701 - Mario Mario
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Problem

When playing online I saw an issue where you see a 100,000+ VR player face off against an 8,000 VR player who just learnt how to drift :s

Additionally, people will low VR but insane driving can absolutely destroy someone's VR that took days of grinding; in just a few races.

Idea for Solution

Instead of throwing the first 12 players to join into a lobby, there could be a system (if there is not one already) to let players of similar VR play with eachother. This won't be a perfect solution but it is better than having a 92,000 VR difference in races and makes it less 'grindy' to get more VR, especially at Titan/Superstar.

Players will still be able to join eachother's specific public lobbies if they have followed each other on MKPC. Private lobbies are perfect just the way they are.

Please correct me if this exists and I'm just being stupid.
check6
thinking1
up1
thumbsup1

MKPCian Dictionary

Messages 701 - Mario Mario
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Differentistatism - The act of purposefully using characters of different stats other than the best stats for any given track.
Note: the odd long word is funny

Baer - An offensive term for a forum kid.
Example: "You're such a baer"
gamba3
Messages 701 - Mario Mario
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Reversers - People who always reverse drift
Squobia - The fear of square quick mode tracks

Mario Kart PC is IMPOSSIBLE!

Messages 701 - Mario Mario
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Keinieo wrote:
Hazelicity wrote:
Keinieo wrote:
Hazelicity wrote:
ShortBugYT wrote:
1. Reverse drifting.
2. Slow down and jump the corners.
3. Tbh the road IS pretty thin...

Thank you I got WR with your advice :D


now shud i tell u the confidential luigi circuit strats

Now that track.. I have no idea how to do yet


avoid offroad unless ur think ur a smartarse

But your mini turbo boost can carry you through a portion of offroad
Messages 701 - Mario Mario
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Keinieo wrote:
Hazelicity wrote:
ShortBugYT wrote:
1. Reverse drifting.
2. Slow down and jump the corners.
3. Tbh the road IS pretty thin...

Thank you I got WR with your advice :D


now shud i tell u the confidential luigi circuit strats

Now that track.. I have no idea how to do yet

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