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Open Letter to CPU Difficulty Deniers

Messages 2487 - Golden Mario Golden Mario
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Lingistics wrote:
(walks in)
what the dogs doin?

Snoop dog?
I dont understand wtf?

I think he wants to participate but doesn't know what to add, so resorts to random unfunny memes

um, hello? it's one of the memes of the decade

Doesn't make it not outdated.

does bro really have to invade our conversation? also lets stop talking about this

You're the one who posted something completely irrelevant and useless πŸ’€β˜ πŸ‘½
thumbsup5
Messages 2487 - Golden Mario Golden Mario
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Invu wrote:
The people painting long and structured messages as hate because they looked at the one sentence criticizing them is genuinely funny to me. That was Osc's biggest message, well structured and everything, I must offer my congratulations as the Ultimate Essay Writer (DR role found !!11!11!1!1!1). Take it or leave it but stop complaining.
"Skill issue" is rude but sometimes it's the truth. Skill issue is just a way to say "the problem comes from you, and you must improve to fix it" in a much ruder way, but sometimes I interepret it as the second sentence to feel better about it and just suck it up lol

I know, sometimes I don't shitpost
Crazy
Messages 2487 - Golden Mario Golden Mario
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Cosmo739 wrote:
I do think there should be a lower difficulty. I struggle a lot with the CPUs, and I've been playing the game for quite a while. I can see where the deniers are coming from, but to me, the point of the GPs is not only to get the characters, but also to get better at the game, and practice for playing online. I think a lower difficulty would be useful, since it could help newer players.

If you don't care for characters just play on VS in order on a lower difficulty
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-Max- wrote:
osc-omb wrote:
Lingistics wrote:
Hey everyone,

I just wanted to say something about people constantly denying the CPU's difficulties.

I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.

Another note I had was that the fact that people complain about the difficulty so frequently should  be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.

This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.

How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)

Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.

Thanks!

I'm going to respond to each of these paragraphs individually. Keep in mind, I've been on this site for nearly 2 and a half years, made 192 tracks to my main project, and got fairly good at the game. So I am "experienced" with the game. I also noticed you've been here for about a month, which means you probably don't have the hang of the game just yet?

As for my main point, which I'll start on this paragraph.
So I'll admit it. Calling it a skill issue? Is a pretty rude way of putting it, but it's quite honestly right. If you're gonna beat GP, you're gonna need to get better. Adding an easier difficulty would be cheesing it. And if you want to get better? Then just ask someone better that knows RD or good snaking. They can probably help you. Even me, though, I'm not too great in the grand scheme of things (mainly in item use though which is a lot less of an issue against CPUs as opposed to humans).

You're correct, it does happen frequently. But as you literally say, it's pretty much always from new players. New players, that don't really know what they're getting into. This game has a learning curve. It's essentially the same situation as MKDS snaking; you're gonna need to learn RD, else you don't really stand a chance unless your name is Andy

The thing here is that it isn't a case of failing to cater to new players, it's just them being, well, new. This is why I've been thinking about making a general "Getting into MKPC" tutorial, because it could help them to become better.

If you're going to add these difficulties (and, by the way, the second stage of difficulty is called Medium. Have you never played VS??????) then I don't see a reason why Extreme and Impossible wouldn't be added. Because, for many experienced players, Difficult is too easy. Even Extreme too, but that has tripped me up a few times. However there's still no point. You'd only be getting anything from Difficult. I've also not yet mentioned that you don't need to complete the main game's GP mode. All you'll get is bragging rights, since there's no point to getting all the characters - there's already copies of them made as custom ones, AND you never want to be playing as a character without Daisy's stats.

My point pretty much is:
You don't need to play GP unless it's on a multicup for a challenge. If you're still getting the hang of the game, play Easy or Medium in VS. Get help from better players.

oh boy here comes osc-omb to hate on everyone watch out people

Off-topic, it's not about hatred but about difficulty level 8)
Mores seriously this is literally his most developed and constructed message in a long time, presenting something right imo, and you say it's hateful towards everyone, I just can't

He just hates me because I told him to not use base game music
up1
Messages 2487 - Golden Mario Golden Mario
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Lingistics wrote:
osc-omb wrote:
Lingistics wrote:
Hey everyone,

I just wanted to say something about people constantly denying the CPU's difficulties.

I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.

Another note I had was that the fact that people complain about the difficulty so frequently should  be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.

This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.

How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)

Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.

Thanks!

I'm going to respond to each of these paragraphs individually. Keep in mind, I've been on this site for nearly 2 and a half years, made 192 tracks to my main project, and got fairly good at the game. So I am "experienced" with the game. I also noticed you've been here for about a month, which means you probably don't have the hang of the game just yet?

As for my main point, which I'll start on this paragraph.
So I'll admit it. Calling it a skill issue? Is a pretty rude way of putting it, but it's quite honestly right. If you're gonna beat GP, you're gonna need to get better. Adding an easier difficulty would be cheesing it. And if you want to get better? Then just ask someone better that knows RD or good snaking. They can probably help you. Even me, though, I'm not too great in the grand scheme of things (mainly in item use though which is a lot less of an issue against CPUs as opposed to humans).

You're correct, it does happen frequently. But as you literally say, it's pretty much always from new players. New players, that don't really know what they're getting into. This game has a learning curve. It's essentially the same situation as MKDS snaking; you're gonna need to learn RD, else you don't really stand a chance unless your name is Andy

The thing here is that it isn't a case of failing to cater to new players, it's just them being, well, new. This is why I've been thinking about making a general "Getting into MKPC" tutorial, because it could help them to become better.

If you're going to add these difficulties (and, by the way, the second stage of difficulty is called Medium. Have you never played VS??????) then I don't see a reason why Extreme and Impossible wouldn't be added. Because, for many experienced players, Difficult is too easy. Even Extreme too, but that has tripped me up a few times. However there's still no point. You'd only be getting anything from Difficult. I've also not yet mentioned that you don't need to complete the main game's GP mode. All you'll get is bragging rights, since there's no point to getting all the characters - there's already copies of them made as custom ones, AND you never want to be playing as a character without Daisy's stats.

My point pretty much is:
You don't need to play GP unless it's on a multicup for a challenge. If you're still getting the hang of the game, play Easy or Medium in VS. Get help from better players.


I somewhat agree and disagree with this post, but I don't have the expertise to argue or make a counterpoint. Thanks for responding though, learned a lot

Thanks for at least not being like Tigercheese and dismissing my entire post because you don't agree or don't like me
mario_shrug1
thumbsup3
Messages 2487 - Golden Mario Golden Mario
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osc-omb wrote:
Lingistics wrote:
Hey everyone,

I just wanted to say something about people constantly denying the CPU's difficulties.

I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.

Another note I had was that the fact that people complain about the difficulty so frequently should  be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.

This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.

How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)

Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.

Thanks!

I'm going to respond to each of these paragraphs individually. Keep in mind, I've been on this site for nearly 2 and a half years, made 192 tracks to my main project, and got fairly good at the game. So I am "experienced" with the game. I also noticed you've been here for about a month, which means you probably don't have the hang of the game just yet?

As for my main point, which I'll start on this paragraph.
So I'll admit it. Calling it a skill issue? Is a pretty rude way of putting it, but it's quite honestly right. If you're gonna beat GP, you're gonna need to get better. Adding an easier difficulty would be cheesing it. And if you want to get better? Then just ask someone better that knows RD or good snaking. They can probably help you. Even me, though, I'm not too great in the grand scheme of things (mainly in item use though which is a lot less of an issue against CPUs as opposed to humans).

You're correct, it does happen frequently. But as you literally say, it's pretty much always from new players. New players, that don't really know what they're getting into. This game has a learning curve. It's essentially the same situation as MKDS snaking; you're gonna need to learn RD, else you don't really stand a chance unless your name is Andy

The thing here is that it isn't a case of failing to cater to new players, it's just them being, well, new. This is why I've been thinking about making a general "Getting into MKPC" tutorial, because it could help them to become better.

If you're going to add these difficulties (and, by the way, the second stage of difficulty is called Medium. Have you never played VS??????) then I don't see a reason why Extreme and Impossible wouldn't be added. Because, for many experienced players, Difficult is too easy. Even Extreme too, but that has tripped me up a few times. However there's still no point. You'd only be getting anything from Difficult. I've also not yet mentioned that you don't need to complete the main game's GP mode. All you'll get is bragging rights, since there's no point to getting all the characters - there's already copies of them made as custom ones, AND you never want to be playing as a character without Daisy's stats.

My point pretty much is:
You don't need to play GP unless it's on a multicup for a challenge. If you're still getting the hang of the game, play Easy or Medium in VS. Get help from better players.

oh boy here comes osc-omb to hate on everyone watch out people

Bros mad that I told him to make tracks properly πŸ’€β˜ πŸ‘½
up4
xd4
Messages 2487 - Golden Mario Golden Mario
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Lingistics wrote:
Hey everyone,

I just wanted to say something about people constantly denying the CPU's difficulties.

I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.

Another note I had was that the fact that people complain about the difficulty so frequently should  be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.

This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.

How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)

Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.

Thanks!

I'm going to respond to each of these paragraphs individually. Keep in mind, I've been on this site for nearly 2 and a half years, made 192 tracks to my main project, and got fairly good at the game. So I am "experienced" with the game. I also noticed you've been here for about a month, which means you probably don't have the hang of the game just yet?

As for my main point, which I'll start on this paragraph.
So I'll admit it. Calling it a skill issue? Is a pretty rude way of putting it, but it's quite honestly right. If you're gonna beat GP, you're gonna need to get better. Adding an easier difficulty would be cheesing it. And if you want to get better? Then just ask someone better that knows RD or good snaking. They can probably help you. Even me, though, I'm not too great in the grand scheme of things (mainly in item use though which is a lot less of an issue against CPUs as opposed to humans).

You're correct, it does happen frequently. But as you literally say, it's pretty much always from new players. New players, that don't really know what they're getting into. This game has a learning curve. It's essentially the same situation as MKDS snaking; you're gonna need to learn RD, else you don't really stand a chance unless your name is Andy

The thing here is that it isn't a case of failing to cater to new players, it's just them being, well, new. This is why I've been thinking about making a general "Getting into MKPC" tutorial, because it could help them to become better.

If you're going to add these difficulties (and, by the way, the second stage of difficulty is called Medium. Have you never played VS??????) then I don't see a reason why Extreme and Impossible wouldn't be added. Because, for many experienced players, Difficult is too easy. Even Extreme too, but that has tripped me up a few times. However there's still no point. You'd only be getting anything from Difficult. I've also not yet mentioned that you don't need to complete the main game's GP mode. All you'll get is bragging rights, since there's no point to getting all the characters - there's already copies of them made as custom ones, AND you never want to be playing as a character without Daisy's stats.

My point pretty much is:
You don't need to play GP unless it's on a multicup for a challenge. If you're still getting the hang of the game, play Easy or Medium in VS. Get help from better players.
up9
thumbsup8
Messages 2487 - Golden Mario Golden Mario
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I don't have a problem with VS. mode, then again it has a difficulty option, in Grand Prix it just felt like I was playing Mario Kart 64, the CPUs are always behind you, and no I am not brand new, I've been here for well over a year or two.

Then why do you have one forum post, if you truly have

Ask me anything

Messages 2487 - Golden Mario Golden Mario
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Jenkeris wrote:
osc-omb wrote:
do you have the right time, old man?


wdym the right time

https://i.ibb.co/6m8QngP/download-16.jpg
Messages 2487 - Golden Mario Golden Mario
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Football or football ?
Daisy or Peach?

I gotta go with Daisy 100%, even beating movie Peach (Apparently Daisy is heavy according to Osc, you can see it in one of Wals topics)

I was actually saying Daisy is light and that's why you reach the moon after being slightly touched by wario
Messages 2487 - Golden Mario Golden Mario
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do you have the right time, old man?
Messages 2487 - Golden Mario Golden Mario
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Oshawott wrote:
what's your favorite song ? πŸ‘€

I have 3:
1) TATAR Warrior by The HU
2) American Girls by ONE OK ROCK
3) FAKE LOVE by BTS

(A few notable mentions:
- Stockholm Syndrome by Muse
- 0Γ—1=LOVESONG by TXT
- Proof that RICKROLL is the Ultimate Anime Opening by Thai McGrath and FOXCHASE
- Bloody Devotion by Stack
- Tear You Up by A-ONE
- The Maid and the Pocket Watch of Blood by ZUN
- Who Killed U.N Owen? by Liz Triangle
- Adieu to this Lively Graveyard by Stack
- Dragon-King-Slaying Princess by ZUN
- Flowering Night by U2 Akiyama
- Phantasm Brigade by Silver Forest
- Black Snow by KgZ
- Cause I'm A Liar by Mcki Robyns-P)

bts detected
opinion rejected
Spoiler [ShowHide]
that joke was for Lely
xd5
dragon_face1
Messages 2487 - Golden Mario Golden Mario
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Jenkeris wrote:
osc-omb wrote:
Jenkeris wrote:
I decided to make this because I'm bored.

why is your pfp eyeless bambi


it's myself (and you mean ''faceless expunged'';)






πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“
xd4
Messages 2487 - Golden Mario Golden Mario
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Jenkeris wrote:
I decided to make this because I'm bored.

why is your pfp eyeless bambi

Favorite childhood shows

Messages 2487 - Golden Mario Golden Mario
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I don't watch much shows so uh

Why Are My Tracks Disappearing?

Messages 2487 - Golden Mario Golden Mario
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KirbyBoy wrote:
-Max- wrote:
osc-omb wrote:
They're either inappropriate, square/oval QM tracks, or images in the base game

image that aren't track too


But It's Fun Making Tornado Sirens Courses.

They aren't courses though. R e a d .
up2
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They're either inappropriate, square/oval QM tracks, or images in the base game

FPS Counter

Messages 2487 - Golden Mario Golden Mario
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Lingistics wrote:
Hey guys,

I propose adding an FPS counter for a couple reasons:

Performance Feedback: An FPS counter gives  performance feedback, helping people see their system's performance.
Optimization: It helps players see performance issues for smoother gameplay.
Trialing Advantage: It helps consistent performance for trialing, reducing unexpected lag by letting players see where the problems are happening

It could be implemented via a toggle. (Make it toggleable through an in-game menu or hotkey).

There's really not a point, but there's no reason to not add it too.
But for TTing, lag makes the timer slow down too, so it isn't a disadvantage.
thumbsup2

Showcase Your Cool Glitches!!

Messages 2487 - Golden Mario Golden Mario
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PixelMK wrote:
You can actually mushroom boost through walls of pipes, some of my 'Are You a CPU?' levels incorporate this mechanic

I've had SMTs sometimes work too




Doubt this is a collision error because you can only do this from that respawn


how this softlocks the game I have no clue

PokΓ©mon Black 2 Let's play incoming in some months

Messages 2487 - Golden Mario Golden Mario
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The idea will be that you give me a PokΓ©mon name + a good surname for that PokΓ©mon that fits well on it.
I'll also update this topic the more I advance through the game. Is that okay ?

So, is it like my crossover playthroughs, or does someone name a pokemon when you get it

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