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Choco Kart Remake TBC

Messages 2495 - Golden Mario Golden Mario
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https://i.ibb.co/HDcZDM1/pixil-frame-0-240.pngi did a funny. working on a bg now, then I'll get to the collisions
xd2
gamba1
genius2
Messages 2495 - Golden Mario Golden Mario
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Midnight Grove, idc if it puts my other stuff on hold
thumbsup1

In which Mario Kart track would you want to live in?

Messages 2495 - Golden Mario Golden Mario
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(New color cause idk why)

then there's me without a colour
xd4
Messages 2495 - Golden Mario Golden Mario
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I already have lived in London Loop for 6 years and I'm fucking glad I don't now
xd3
thumbsup2

MKPC OC Commissions :)

Messages 2495 - Golden Mario Golden Mario
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United Kingdom
ball ball me i
coin3

What items or tracks should MKPC add

Messages 2495 - Golden Mario Golden Mario
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Literally nothing. There's no reason for more tracks when CTs exist with more functionality that anyone can make. Items would also screw up the balance and all that would do is cause controversy.

Though theoretically, since the source code is public, someone could make a custom build of MKPC with more stuff
thumbsup4
Messages 2495 - Golden Mario Golden Mario
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Aven wrote:
Aven wrote:
MK64 and MKDD tracks, also 16 new ones and an "Unused" cup with
SNES Choco Island 3
N64 Town
DS Dokan Course
Wii U WifiTest

Stop hating on this message. PLEASE.
They can find a way to add N64 and GCN tracks. New backgrounds, decor, music, looks, etc. Also THE NEW MKPC TRACKS!!!!
The unused cup can be creative!

You can literally make it yourself quite easily 💀
check3
Messages 2495 - Golden Mario Golden Mario
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I honestly think that MKPC could fix the order of the SNES maps and change it to 5 laps.

I'm sure the people who have worked for months, even years on optimising these tracks for Time Trials wouldn't object to all of it being lost for a worse gameplay decision
up4
check2
Messages 2495 - Golden Mario Golden Mario
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I personally think that they should add the fire flower and leaf Power-up.

Also, please no arguments.

arguments
xd4
joy1

How would you rate yourself in MKPC

Messages 2495 - Golden Mario Golden Mario
vs26689 pts ★ Legend
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hard
koopa5
xd6

Super Mario Kart: Impossible Edition

Messages 2495 - Golden Mario Golden Mario
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the most topic ever to be ever
up1
xd1

The entire WWMI story

Messages 2495 - Golden Mario Golden Mario
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new copypasta just dropped
xd4

What is the hardest part when creating a complete circuit in MKPC?

Messages 2495 - Golden Mario Golden Mario
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jamestown wrote:
Another issue is the checkpoints, for example, if you are already at checkpoint 2, if you fall into a hole before even crossing checkpoint 3, if you respawn after checkpoint 3, the lap won't count and you'll have to backtrack to checkpoint 3.

What i said. Don't make shitty holes.
up3
Messages 2495 - Golden Mario Golden Mario
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jamestown wrote:
My hardest part when creating my track is filling the track with walls, off-road, and holes

They don't really take that long, you just have to be precise
Well it depends on what type of track it is.(Like Dry Desert hole were hard🤨)
Holes.
Why?because you have to align them along with the checkpoints, and if you don't.You have a horrible hole system.


Generally, checkpoints are never an issue if you:

Always place respawns right before the hole
Have lots of individual holes
Don't have too many checkpoints
Make some checkpoints optional

SuperMega7 wrote:
For me it's the polygon outer walls, if you screw up, the track becomes the walls instead of the outer walls...

Learn to eyes


Anyway I'd personally say the art itself, that being:

The track art
Decors
Backgrounds
Music (if you're making your own, which, not many people do so eh)
cappy_eyes1

[Fanfic] ~ MKPC Archipel (2023 edition)

Messages 2495 - Golden Mario Golden Mario
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Lelyyyy wrote:
Chapter 2 : 색안경을 끼고 보지 마요
IlluZhion : I heard something below the cottage... I swear I am NOT lying.

https://qph.cf2.quoracdn.net/main-qimg-f8d28759a9e76b00fbd63d9fcd06b3ef-lq
xd5
koopa5
Messages 2495 - Golden Mario Golden Mario
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Dietsoda wrote:
Seungpup wrote:
Yoshizilla wrote:
Yoshizilla wrote:
Yoshizilla wrote:
WHERE AM I IN THE STORY HUH?

Have you ever heard of the term "speaking up?"

CAN I JOIN PLEASE

Then give Lely your information like bro 💀

AND I ALREADY DID

Nah you didn't, as far as I know you only gave your info for MKPC Battle, so I could not tell you wanted to join this fanfic, and the criteria for both fanfics is different so stop throwing your childish tantrum because it just looks like you're seeking attention.


Yeah he isn't, when I first saw the message I checked about 3 times and he hadn't signed up. I am fairly certain it's because he signed up for battle and then saw the words [FANFIC] in the topic name and assumed that meant it was battle. :p

I mean even if that's right, I didn't get a line but I wasn't getting mad at anyone, I was just joking around about it. Either way YZ is at least slightly at fault

It's fucking YZ I'm not too surprised
thumbsup5

Holes update concept

Messages 2495 - Golden Mario Golden Mario
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The burn hole is purely cosmetic, but I kind of like the freeze hole
up8

Suggestion: New challenge difficulties

Messages 2495 - Golden Mario Golden Mario
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Wal68 wrote:
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
What's wrong with that name?
GD's hardest challenges are called "Demon" *[

So? Have you ever heard of something called style?
Messages 2495 - Golden Mario Golden Mario
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PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
Messages 2495 - Golden Mario Golden Mario
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Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png

I like the idea of Null challenges, since you could still unlock characters from them, ust not get unfair points. But I feel they should strictly   be challenges where you do almost nothing. Even winning a race against Easy CPUs should still be Easy imo, since you have achieved something
thumbsup1

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